Console Games "Dying" In Favor of Mobile Games, Says Angry Birds Creator
March 14, 2011 10:05 AM
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Peter Vesterbacka says console games are too expensive at $40 or $50 per game, and take too long and too much work to upgrade
is easily one of the most popular games on the mobile market today, but the game's popularity isn't the only thing swelling these days. The maker of Angry Birds has recently announced that console games are "dying" in favor of mobile games.
Angry Birds has been wildly successful since its release in December 2009 for Apple's iOS. With over 200 levels, special holiday editions and a low price of only 99 cents, consumers have been receptive to the game's witty and addictive themes. In fact, the game has just passed 100 million downloads, and Rovio Mobile, the computer game developer that created Angry Birds, recently announced $42 million in new funding.
With all this success, Peter Vesterbacka, CEO of
, predicted the
end times of console
at a panel at the South by Southwest Interactive conference in Austin. According to Vesterbacka, traditional console games are much too expensive at $40 or $50 per game, and are "difficult to upgrade" while mobile games are easier to develop and release.
But some have
argued that mobile games are more casual
while console games provide a more substantial gaming experience with cutting-edge technology and extensive plots. Even Tero Ojanpera, the panel member from Nokia, said console's still had a place in the gaming industry.
In response, Vesterbacka says he is tired of people calling mobile games "casual games," and that gamers can be just as addicted and involved in Angry Birds as any console game. He even mentioned a time when he saw an Angry Birds player throw their phone across the room in frustration when they could not complete a level.
While Vesterbacka has admitted that no one has really figured out the mobile gaming business model quite yet, he believes Angry Birds has proved that there is plenty of
potential opportunity in the business
, and Rovio's secret to success is to experiment. It is important, says Vesterbacka, that Rovio does not get too comfortable with any specific business model in order to stay fresh and on top of its game.
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3/14/2011 10:40:41 AM
Is it really because you enjoy the 99 cent games more, or is it just more convenient than your PS3?
I've played through many cheap iOS games, probably spent a few hours on each. Though I've enjoyed many of them, I've mostly played them for the convenience. It's easy to play them on the go while waiting for a bus or taking the train to work.
I am consistently amazed with what the iOS developers can do with a limited price/revenue, but given a choice between an iOS game or a pc game, I'll choose the pc game almost every time.
3/14/2011 11:23:27 AM
You bring up a good point I cant game as easily with my XBOX when mobile as I can with a Phone or Tablet. Or as people in my office seem to do on the toilet. I know this because the volume is accidentally up and I can distinguish it over your clearing your throat trying to cover up that your playing a game and didn't realize the sound was on.
3/14/2011 3:52:56 PM
That is definitely strong factor. I never play games on phone while at home, but do play while, for example, shopping - or, to be more accurate, wait for my lady to shop. Even if I am really getting, well, over-saturated with Angry Birds and handful of other same mechanics games, they are much better fun than browsing n-th boutique shelves.
But once I am at home, it is PS3 and PC exclusively, much as gaming is concerned. Big games with good stories can really suck me in and make me thinking about the game even after I have finished playing, be it for the day or for good. Good game can offer so much to tickle one's imagination. What can AB offer? Same sort of repeated control movement throughout the whole game, no story, no imagination. Once I stop playing, I'm hardly aware I was playing it at all. Birds are angry at pigs and go Kamikaze? Really? That is future of gaming???
"When an individual makes a copy of a song for himself, I suppose we can say he stole a song." -- Sony BMG attorney Jennifer Pariser
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