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  (Source: Batangas Today)

  (Source: Venture Beat)
Bubble Ball edges out Angry Birds Lite, reaches 2M mark on iTunes

A 14-year old who built his first website in third grade, has developed a game that is topping the free charts in the Apple store.

Robert Nay
 of Spanish Fork, Utah, an eighth-grader who spends his free time helping others with computers, is the creator of "Bubble Ball." 

The physics simulator game allows players to use objects and gravity to maneuver a ball through 21 levels using geometric pieces.   The app has become so popular that it has now surpassed Angry Birds Lite as the most downloaded free game.  In the past couple of weeks, the app has been downloaded more than two million times.  

After a suggestion from friends that he try his hand at programming his own video game, Nay researched game design and development at the Spanish Fork Public Library.  He spent over a month writing more than 4,000 lines of code, using Corona SDK tools from Ansca Mobile, to build the smartphone app.  The app is available for both Apple and Android devices.

The young programmer said that he is surprised by the game's success.

"I was pretty astonished," said Nay. "When I released it, I didn't think it would do so well." 

Nay has reportedly made plans to create virtual goods and in-app purchases, as well as add more levels to "Bubble Ball".

The CEO of Nay Games also likes reading and playing the piano and trumpet in his spare time.



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RE: Clever...
By EricMartello on 1/19/2011 3:07:33 AM , Rating: 2
I don't think it was downloaded legitimately 2M times. I think that they hired a firm to artificially inflate the downloads to push it to the top of the heap, similar to the way some companies sell "diggs" to artificially force stories to the front page of digg. The kid may just be a paid actor...but in the TV interview he really emphasizes the SDK...so to me it seems like a well-planned publicity stunt.


RE: Clever...
By tastyratz on 1/19/2011 10:52:04 AM , Rating: 2
those 14 year olds are always up to something! conspiracy?

Kudos to him. At 14 I was all about boobs and farts, If he charges a dollar for the sequel he can think about both of them while not needing to attend college based on his early onset retirement fund.

Hardly far fetched, at 14 I exceeded my peers and all the adults I knew at computers. Not to say that a smarter kid with a better earlier framework couldnt do the same on a different level.


RE: Clever...
By Flunk on 1/21/2011 2:04:34 PM , Rating: 2
I agree good for him, I just wish there had been a similar market when I was 14. Then I could have given away the game I wrote back then to a lot of people, or at least I could have tried.


RE: Clever...
By maugrimtr on 1/20/2011 8:09:15 AM , Rating: 2
That SDK probably shaved hundreds of hours off his time to get this released. It's not surprising that any programmer would praise the tools that achieved that. Game developers do this often (go find a dev diary online somewhere and they'll talk libraries and engines all night long). It's pretty cynical to misinterpret praise for a tool as a publicity stunt, when the only reason you're misinterpreting it is because the app became so immensely popular (which is not contingent on the SDK but on the quality and attractiveness of the gameplay!).


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