Print 34 comment(s) - last by Smilin.. on Jan 11 at 12:04 PM

Kinect for Xbox 360 and Playstation Move  (Source:
The company's original target was 5 million

In the first 60 days since its launch, Microsoft sold over 8 million Xbox Kinect's, which not only surpassed the company's own target, but also trumped the sales of Sony's competing system, Playstation Move, by about 4 million units.

Microsoft's Kinect is a controller-free, webcam-style gaming experience made for Xbox 360, where gamers have the ability to manipulate the actions of on-screen characters through a series of spoken commands and physical gestures. Sony's Playstation Move is a motion-sensing game controller platform made for Playstation 3. 

Sony's Playstation Move launched first on September 17, 2010 in North America, and the company sold 4.1 million units within the first 60 days. On the other hand, the Kinect launched on November 4, 2010 in North America and sold over 8 million units within the first 60 days. 

To buy the Playstation Move, the controller is $50 or $400 when purchased as a Playstation 3 bundle. Or, if you're more into the controller-free gaming experience, the Kinect is $150 by itself or $300 when bundled with the 4 gigabyte Xbox 360. 

While crushing the sales of a competing opponent is a great victory for the company, it isn't the only Microsoft-related news Steve Ballmer, Microsoft's Chief Executive Officer, had to share at the Consumer Electronics Show this week. In addition, Verizon Wireless and Sprint will carry phones based on Microsoft's "fledgling Windows 7 Phone operating software from this years first half." 

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RE: I'd like to know...
By Smilin on 1/11/2011 12:03:14 PM , Rating: 2
What is it with table tennis? Gaming has come so far since pong... :o)

To their credit, MS have made a version of table tennis that you can virtually play that is not only far more expensive than just using your dining room table and a cheap table tennis set from toyRus, but they've also managed to make a version that requires as much space. Brilliant! :oD

I think you mean it takes up about 1/3 of the space when being used and 0 space at all when not. And no it's a TAD different from pong...

The nuanced controls in table tennis are what I dig. Take a rapid topspin rally and get ahead of the ball just enough to sneak in a backspin shot. Opponents next return is likely to go high for a slam setup and if you pushed your previous shots to his strongside that means the slam goes to his weak... yeah, not pong.

It'll be interesting to see how long you'll be playing these Kinect mini-games for, or doing your yoga and fitness evolved. Much longer than people did with the Wii?

Because of beta access I've been playing table tennis since around august with no signs of losing interest. The computer players aren't much of a challenge anymore though..mostly XBL now. Some of the other minigames (much of track and field) lost my interest immediately.

Soccer is kinda so-so but my daughter loves playing co-op with me and I'll take any excuse to do an activity with her.

The fitness game gets sporadic use...usually when I've had to work too late to hit the the punch/kick mini-game in it is fun standalone.

For the record, I think that kinect is a great piece of hardware and has a lot of potential. I'm just not sure that it's all that usable for people who live in smaller homes, nor that developers have realised quite what to do with it.

Nope. Not well suited to a small house...but then neither is doing any kind of physical activity beyond an excercise bike. You would have the same problem with Sony Move or the Wii.

Developers are figuring it out quick but there is a learning curve. Menus are an example. Some games do them well like dance central, others are just UIs obviously designed for a mouse pointer. Fitness evolved is almost too good at menus. People stretch for controls not realizing it already calibrated their location to be at perfect arm length...and when they move the control moves away from them (following them around actually).

"Intel is investing heavily (think gazillions of dollars and bazillions of engineering man hours) in resources to create an Intel host controllers spec in order to speed time to market of the USB 3.0 technology." -- Intel blogger Nick Knupffer

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