Microsoft Sells 8 Million Kinect's in First 60 Days
January 6, 2011 8:13 AM
comment(s) - last by
Kinect for Xbox 360 and Playstation Move
The company's original target was 5 million
In the first 60 days since its launch,
sold over 8 million Xbox Kinect's, which not only surpassed the company's own target, but also trumped the sales of
competing system, Playstation Move, by about 4 million units.
Microsoft's Kinect is a controller-free, webcam-style gaming experience made for Xbox 360, where gamers have the ability to manipulate the actions of on-screen characters through a series of spoken commands and physical gestures. Sony's
is a motion-sensing game controller platform made for Playstation 3.
Sony's Playstation Move launched first on September 17, 2010 in North America, and the company sold 4.1 million units within the first 60 days. On the other hand, the
on November 4, 2010 in North America and
sold over 8 million units
within the first 60 days.
To buy the Playstation Move, the controller is $50 or $400 when purchased as a Playstation 3 bundle. Or, if you're more into the controller-free gaming experience,
is $150 by itself or $300 when bundled with the 4 gigabyte Xbox 360.
While crushing the sales of a competing opponent is a great victory for the company, it isn't the only Microsoft-related news Steve Ballmer, Microsoft's Chief Executive Officer, had to share at the Consumer Electronics Show this week. In addition, Verizon Wireless and Sprint will carry phones based on Microsoft's "fledgling
Windows 7 Phone
operating software from this years first half."
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RE: I'd like to know...
1/11/2011 7:39:23 AM
Nice new example, that has nothing to do with anything that you said before. I don't have a problem with people using consoles and PCs for socialising on-line, but none of the examples that you used before hinted at that at all. Even if you could interact on them though, they will never replace genuine, face to face contact. Nor will a preprogrammed tutor on the kinect replace an actual human tutor either, IMHO. It will take a lot more than that, a lot more AI.
Kids can play with their friends on a console, they have been able to for years, I'm not really sure what you think is so special about the kinect in this regard. Might be a bit cheaper perhaps, but that's about it. I'd be interested to see how well a kinect copes with 6 kids trying to use it too.
RE: I'd like to know...
1/11/2011 11:29:23 AM
Nice new example, that has nothing to do with anything that you said before.
Um. Ok. I'll just copy past what I said before over and over then? wtf? We're on to a new point now. Be flexible like the leaf, grasshoppa.
No, nothing will replace face to face contact. If that's your point then it was a waste of time to make it. Everyone knows that already.
That doesn't mean that improving upon NO contact is a bad thing though.
Room of players > Video Call > voice call > texting > gaming with no communication > gaming alone. Kinect makes a great experience all the way down that line of comparison.
Are you saying that because Fitness Evolved doesn't fully replace a Trainer that we should just stick to sitting on the couch? That sounds a bit jaded.
You've very very obviously never seen kids using a Kinect so you're making assumptions that are very wrong.
"So, I think the same thing of the music industry. They can't say that they're losing money, you know what I'm saying. They just probably don't have the same surplus that they had." -- Wu-Tang Clan founder RZA
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