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Kinect for Xbox 360 and Playstation Move  (Source: digitaltrends.com)
The company's original target was 5 million

In the first 60 days since its launch, Microsoft sold over 8 million Xbox Kinect's, which not only surpassed the company's own target, but also trumped the sales of Sony's competing system, Playstation Move, by about 4 million units.

Microsoft's Kinect is a controller-free, webcam-style gaming experience made for Xbox 360, where gamers have the ability to manipulate the actions of on-screen characters through a series of spoken commands and physical gestures. Sony's Playstation Move is a motion-sensing game controller platform made for Playstation 3. 

Sony's Playstation Move launched first on September 17, 2010 in North America, and the company sold 4.1 million units within the first 60 days. On the other hand, the Kinect launched on November 4, 2010 in North America and sold over 8 million units within the first 60 days. 

To buy the Playstation Move, the controller is $50 or $400 when purchased as a Playstation 3 bundle. Or, if you're more into the controller-free gaming experience, the Kinect is $150 by itself or $300 when bundled with the 4 gigabyte Xbox 360. 

While crushing the sales of a competing opponent is a great victory for the company, it isn't the only Microsoft-related news Steve Ballmer, Microsoft's Chief Executive Officer, had to share at the Consumer Electronics Show this week. In addition, Verizon Wireless and Sprint will carry phones based on Microsoft's "fledgling Windows 7 Phone operating software from this years first half." 


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Yes, the games right now suck...as expected
By Tabinium on 1/10/2011 3:38:04 PM , Rating: 2
The dozen or so titles out now are pretty lame (coming from an old-school PC gamer), but I'm shocked that most of you are so suprised at this. Most new platforms do not have any "killer" games when they are released, simply because no developer wants to spend the time & money on something that they fear might not sell. I imagine Microsoft (poorly) funded the mediocre games out now.

I have to raise an eyebrow to the poster who mentioned something about "finger" gestures- I don't believe the cameras and firmware in their current state do not have the resolution or processing power to accomplish something like this. However, I hope I'm wrong!




By Smilin on 1/10/2011 6:28:51 PM , Rating: 2
quote:
I have to raise an eyebrow to the poster who mentioned something about "finger" gestures- I don't believe the cameras and firmware in their current state do not have the resolution or processing power to accomplish something like this. However, I hope I'm wrong!


They actually have the resolution and processing power, most of which is done on the kinect device itself. The problem is (was) bandwidth. That's a lot of data to shove over USB and it was kept deliberately throttled. Further testing has shown the bandwidth isn't a problem so they'll be doing a firmware update to turn off the throttling.

And BTW (oldschool gamer here too) some of those games are FUN. Kinect adventures not so much...definate shovleware.


“So far we have not seen a single Android device that does not infringe on our patents." -- Microsoft General Counsel Brad Smith














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