Microsoft Sells 8 Million Kinect's in First 60 Days
January 6, 2011 8:13 AM
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Kinect for Xbox 360 and Playstation Move
The company's original target was 5 million
In the first 60 days since its launch,
sold over 8 million Xbox Kinect's, which not only surpassed the company's own target, but also trumped the sales of
competing system, Playstation Move, by about 4 million units.
Microsoft's Kinect is a controller-free, webcam-style gaming experience made for Xbox 360, where gamers have the ability to manipulate the actions of on-screen characters through a series of spoken commands and physical gestures. Sony's
is a motion-sensing game controller platform made for Playstation 3.
Sony's Playstation Move launched first on September 17, 2010 in North America, and the company sold 4.1 million units within the first 60 days. On the other hand, the
on November 4, 2010 in North America and
sold over 8 million units
within the first 60 days.
To buy the Playstation Move, the controller is $50 or $400 when purchased as a Playstation 3 bundle. Or, if you're more into the controller-free gaming experience,
is $150 by itself or $300 when bundled with the 4 gigabyte Xbox 360.
While crushing the sales of a competing opponent is a great victory for the company, it isn't the only Microsoft-related news Steve Ballmer, Microsoft's Chief Executive Officer, had to share at the Consumer Electronics Show this week. In addition, Verizon Wireless and Sprint will carry phones based on Microsoft's "fledgling
Windows 7 Phone
operating software from this years first half."
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RE: I'd like to know...
1/8/2011 6:13:33 AM
I think you're exaggerating somewhat, or paying far too much attention to trolls. It was never going to "bomb" but it will be interesting how it is used, or if it is just something that is left watching its owner from the top of their TV as they play CoD X, rather than actually being played with. Or how many get returned after the holidays because kids can't use them as they just don't have the space and the parents didn't realise that when they bought it for their kid to use in their little bedroom.
What you have to remember, when it comes to predictions on here, is that they are mostly fuelled by hate, rather than genuinely well thought through opinion. This is the place that predicted that the iPad was (and still is apparently even after the sales figures have come out and everyone is trying desperately to make their own version) never going to succeed or sell well, after all.
You're quite right about the game line-up, but it's not the only thing that's lame about Kinect. I'd add the horrible TV advertisements as well :o) I'm not sure what you get in the US but in the UK, MS seems to think that people have their own sports hall or huge loft apartments and 60" TV to play in/on so you can still see what's happening, from so far away. Or that their girlfriends/wives are going to be super keen xBox users too now, as it can help them not be fat.
More seriously, I don't think that the lack of games is a MS/Kinect only problem. It's a motion control game/developer problem in general. The Wii hasn't really done much with it after all, and it's been around for years, other than making games like Mario a bit more annoying, forcing you to waggle the controller (which doesn't always work) when pressing a button would be far easier.
Kinect has by far the most potential out of it, the Wii and Move, it's just that it might take a while for games developers to catch on. Just like 3D TV/Film have potential, but producers/directors need time to learn how to work in a new medium too.
Kinect + 3D TV could be pretty awesome tho, but forgive me if I'm not going to bother holding my breath waiting for amazing games to come out that utilise it and make it a must have accessory. I could be a while, but I hope I'm wrong of course, for the sake of all those people who have invested in the hardware and encouraged developers to seriously think about it.
"Intel is investing heavily (think gazillions of dollars and bazillions of engineering man hours) in resources to create an Intel host controllers spec in order to speed time to market of the USB 3.0 technology." -- Intel blogger Nick Knupffer
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