 We're pretty sure Marke Wahlberg is about to kick this kid's ass at a Kinect game. (Source: Microsoft)
 Kinect's Motion Control scheme is innovative, but it needs a lot of space to work with. (Source: Engadget)
 The reviewers virtually all agreed that Dance Central was the best title for the new device. (Source: Microsoft)
New Xbox 360 accessory retails for $149 separately or as part of a new $299 bundle
Microsoft's long-awaited
motion sensing accessory for the Xbox 360, Kinect, is
finally here. Ex-Microsoft employee Robbie Bach, who helped
design the device, previously
stated that Kinect (formerly
Project Natal) represents a "mid-life" kicker for the
console. It also represents a not-so-subtle admission that
Nintendo's Wii motion controls stole the show when it came to the
latest round of console wars.
While clearly an attempt to
steal the Wii's thunder, Kinect's closest competitor is the recently
launched Sony
Playstation 3 Move. Kinect costs
$149 USD as a standalone device -- the same price as a Move
bundle and extra controller. You can also get a Kinect as part
of a new $299 4GB Xbox 360 bundle (Sony's Move bundle, with two
controllers is $460 USD).
Unlike the Move or Wii Microsoft's
controller has no buttons. It relies on a 640x480 central VGA
RGB camera and two adjacent cameras to "see" you and track
your movements. Lighting is important -- Microsoft recommends
dimmer lighting. The system also has four microphones to
properly pick up whatever grunts or groans you happen to make.
In
order to ...err connect Kinect, so to speak, you can conveniently
plug the device into the new Kinect port on the revised Xbox 360
hardware which provides it with power and a connection to the
console. On older consoles you must plug-in an AC adapter for
power and a USB connector to attach the console to the device.
Wii
has Wii Sports and Wii Sports Resort, Playstation 3 has Sports
Champions, and the Xbox 360 now has Kinect Sports. (Note a
trend?)
According to early reviews the games that work best
with Kinect are ones that involve full body motion, and the ones that
are least successful are ones that focus on specific movements --
such as Kinect Sports. Engadget complains
of numerous control issues with Kinect Sports and Kinectimals -- an
obvious take on Nintendo's Nintendogs virtual pets.
Writes the
site:
(Kinectimals)
Something of a pet simulator with a much heavier focus on minigames,
its utterly cute art style and character design can't mask the
aggravation of trying to throw a virtual toy pig into totem polls and
having the game non-intuitively launch the projectile out of your
hands too early or too late. ... (Kinect Sports) If Kinect
Adventures is the equivalent of Wii Sports Resort, Kinect Sports is
just plain Wii Sports -- and we don't say that in a good way. Games
like bowling felt inaccurate in the same way Kinectimals had an
"underhanded throw" issue, and table tennis has a huge
amount of leeway in how you swing -- on numerous occasions, a
forehand in real life would turn into a backhand in order to make the
on-screen shot.
Gizmodo
similarly states:
Having
only 1 title out of 17 launch games truly do something compelling and
new isn't a very good launch, especially for people who don't like
dance games. Right now, the answer to the fundamental question of
"are you having fun with Kinect" is, unfortunately, "not
really."
Both
sites agree that Dance Central (by the makers of
Rock Band) and Your Shape: Fitness Evolved (by
Ubisoft) -- both of which focus on full-body movements -- were fairly
successful, though.
Engadget comments:
(Dance
Central) A crowd favorite. The Rock Band gurus at Harmonix have made
a rhythm game that's, well, Rock Band for choreographed dance. It's
the kind of thing that really highlights what Kinect can do -- track
your movement, actually teach you dance, and provide all the
embarrassment you ever asked for. We had a lot of fun with this one,
despite it continually punishing us for misaligned arm movements and
the occasional confusion as to which foot we step out with
first. ... (Your Shape) Ubisoft's exercise game is the
other great example of Kinect's potential. The menu system feels fast
(despite using the hovering technique), your on-screen avatar is
eerily accurate (some amalgamation of your infrared position and your
monochrome visage -- if you're wearing a collard shirt, it'll show
the buttons), and the skeletal mapping is added to the equation as
another check to how accurately you're maintaining proper Tai Chi
positions -- yes, it'll deduct points for not bending your knees as
low as the virtual instructor demands.
And Gizmodo opines:
If
motion games until now were like boxing, Kinect is like kickboxing.
You can use your freaking legs!! Your Shape: Fitness Evolved is
like Wii Fit if Wii Fit ... I really, really
love Dance Central as the epitome of the platform. Learning to dance
is embarrassing enough, and dance classes reveal your lack of rhythm
to 15-30 people at a time. But with this? Nobody knows except you and
your living room. It might be somewhat niche in that it appeals to
people who enjoy dancing games, or music games, or rhythm games, but
it also shows what developers can do when they take full advantage of
the technology that Kinect gives them. Think of what else you can
learn in the privacy of your underwear. actually knew if you
were keeping your back straight or arms held out, instead of cheating
by sitting on the couch.
Most
of the other launch titles sound more like stinkers than winners,
based on the early reviews. Kinect
Adventures,
the title that comes bundled with the device drew mixed reviews.
One
other common complaint is that the device needs a lot of space --
which may make it inapplicable to city folk living in cramped
residences in places like New York City or Los Angeles.
Ars
Technica writes:
There
is also the issue of space: you need a lot of it to play multiplayer
games, or to be comfortable playing single-player games. Take a peek
at that sample living room image again—if your room doesn't look
like a wide open gymnasium with a ton of clearance, you're going to
have problems. The Move doesn't have these limitations, and most
games will work just as well if you're sitting on your couch or
standing in front of your screen. The Move will work in nearly any
environment, where the Kinect helpfully suggests you move your couch
out of the way and may chide you for having a playing space that's
too small. There are going to be many potential customers who simply
don't have the space near their systems to play Kinect games. That
seems terribly limiting for a product that Microsoft hopes will have
wide appeal.
The
poor folks at Gizmodo apparently
struggled with these woes as well, battling to get the device to
properly respond in their cramped New York City apartment.
All
three reviews took some issue with the beefy 60 MB footprint of
Kinect, which cuts the available memory for game titles from 512 MB
to 452 MB.
All three sites praised the inclusion of voice
controls -- including pause/play/rewind/etc. with ESPN, Last.fm, and
Zune. They say that while the voice controls haven't been
implemented across the board, but are welcome when found. They
also say that the video chat is pretty slick and well
implemented.
The best way to describe the reviews collectively
as lukewarm. They seemed to like the device, but weren't quite
as enthusiastic as with the Nintendo Wii or, to a lesser extent, the
Playstation Move.
Microsoft is certainly dreaming big, though
-- it's predicting that it will sell
5 million Kinect units during the Q4 2010. While that may
be possible given thee bundling with the Xbox 360 console, it remains
to be seen whether the device is met with as much enthusiasm as the
Wii's motion controller.
The company also faces questions
about its decision to take
$500M USD and use it on an advertising campaign, when many
point out that total would be enough to simply give
away 3.3
million Kinect units.
Going buttonless was a gamble for
Microsoft and it may yet pay off. But it's a very unproven
concept even compared to the Wii. And the biggest problem
(aside from the relative lack of strong launch titles) for Microsoft
may be space. If Microsoft wants to unload loads of the
devices, that may be problematic given that many apartment dwellers
are automatically overlooked due to lack of sufficient space.
As Zoolander would say "How can we expect people to love
Kinect... if they can't even fit it inside their building?"
"I'm an Internet expert too. It's all right to wire the industrial zone only, but there are many problems if other regions of the North are wired." -- North Korean Supreme Commander Kim Jong-il
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