Apple Will No Longer Pre-Install Flash on Any Products
October 25, 2010 4:13 PM
comment(s) - last by
Cites security issues
Apple has been critical of Adobe's Flash technologies for quite some time. In fact, Apple's CEO Steve Jobs
published an "open letter"
in April, bashing Flash for being a closed system and proprietary in nature. The company has been a
strong proponent of HTML5
as an open source alternative to Flash.
Jobs was also critical of its power consumption
when used in iPhones
: "Flash was created during the PC era – for PCs and mice… But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short."
The company has now declared war on Adobe, stating that it will no longer pre-install Adobe's Flash software on any of its products, including the latest iteration of the
MacBook Air launched last week
However, Apple is saying that this move is
due to security
issues rather than politics. The firm states that there was a risk of accidentally distributing obsolete versions by pre-installing Flash. The onus will now be on Mac users to download the most up-to-date version of the software themselves.
Apple points to a recent incident when an obsolete version of Flash with several known security vulnerabilities shipped with OS X 10.6, known as Snow Leopard. Similar thinking about security recently led the company to deprecate its own version of Java in favor of versions distributed by Oracle.
This article is over a month old, voting and posting comments is disabled
Jobs The Moron
10/29/2010 2:25:36 AM
"Apple points to a recent incident when an obsolete version of Flash with several known security vulnerabilities shipped with OS X 10.6"
And that was actually Apples fault. There was a newer version at the time.
As for Flash being bad for phones, thats obviously not the case as Android proves, and as many other touch devices prove it's also great for touch controls - if the site/game/application is made with that in mind. Flash is an application platform after all, not a web platform, it can do pretty much anything a dev could want.
Then you also have
cross-platform capabilities. I now only make games with Flash because of this - they will instantly run on any device or OS that supports Flash, including Win7 Phones once it gets Flash soon. This saves so much money and time.
The power draw issues also are not valid. Playing a non-flash based game is going to draw just as much power, so is something like watching a video, yet these are not banned. If a user is concerned about power, then they should atleast have an
to disable Flash while browsing the net.
One funny thing i've discovered is that HTML5 on the iPhone/iPad completely cripples the OS when it comes to using HTML5 for the most
of animations (100% CPU usage). These examples are even on Apples own site which makes it even more classic.
"Young lady, in this house we obey the laws of thermodynamics!" -- Homer Simpson
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