Print 39 comment(s) - last by Narbo.. on Sep 17 at 9:51 AM

Could help game industry's current slump.

The latest installment of the Halo video game series hit its stride within the first 24 hours of its release.  Microsoft's Halo: Reach pulled in more than $200 million dollars globally on its launch day, according to Reuters and Venture Beat.

Halo: Reach numbers tell me is gamers are there," said Vice President of Microsoft Game Studios, Phil Spencer. "They are willing to buy the great experiences when they come out. In fact, that we are exceeding Halo 3 numbers out of the gate tells me that the industry is in a healthy state."

The gaming industry has experienced a sales slump in recent months.  The break-out success of
Halo: Reach, along with the anticipated rise of video game sales during the holiday shopping season are expected to help end the downturn.

Spencer called
Halo: Reach, the biggest game Microsoft has ever released.

"Every major installment has grown in scope and popularity, firmly cementing the
Halo franchise as one of the most popular entertainment properties in the world over the past decade."

Reach is a prequel to the main Halo trilogy.  The last installment of the trilogy, Halo 3,  released in 2007 brought in $170 million in its first 24 hours and generated more than $300 million in its first week.

In total, the
Halo franchise has grossed nearly $2 billion in sales and sold more than 34 million copies in its nine-year run.

The $200 million record-breaking figure made
Reach the biggest entertainment launch so far this year in the U.S. alone, but the prequel's debut still falls short of the biggest entertainment launch to date.   

In November 2009, Activision’s
Call Of Duty: Modern Warfare 2 raked in $310 million in first day sales in the U.S. and the U.K. 

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RE: Once again PR wins over common sense
By smackababy on 9/16/2010 4:32:31 PM , Rating: 3
Clearly because your opinion on a game determines if I enjoy it or not. And as for WoW, the fact that you call it cookie cutter is laughable. Find me an MMO released pre 2004 that WoW was cut from. Sure, all MMOs out now might feel the same, but that IS the WoW effect.

As for Halo being mediocre, your opinion is severely misjudged. Halo:CE introduced the recharging health to the FPS genre. This is used in almost all FPS now. All FPS share identical gameplay for the most part. Shoot, throw grenade, run. I love how the elitist PC gamers are usually the most ignorant.

RE: Once again PR wins over common sense
By DEVGRU on 9/16/10, Rating: -1
By Oobu on 9/16/2010 5:10:33 PM , Rating: 3
DEVGRU, shut up already. You're a trolling faggot. Die in a fire.

By Narbo on 9/17/2010 9:51:29 AM , Rating: 2
To add to this, before Halo, Bungie released the Marathon series for Macintosh. Halo draws HEAVILY from Marathon and is essentially an evolution of that series. The grunts and their hilarious spastic commentary, the faceless Hero in an armored suit, the dual function weapons and the the general play style are all almost directly lifted from Marathon.

The first Marathon game was released shortly after Doom so in short yes, Bungie is without a doubt one of the major innovators of the FPS genre through nearly it's entire history.

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