Print 39 comment(s) - last by Jellodyne.. on Sep 14 at 4:35 PM

Get ready for the Rumble Pit.

One of the most celebrated first-person shooter game series is coming to an end -- but not without a bang.  Giveaways, midnight release parties and other special events are scheduled for the direct prequel to the Halo trilogy; Halo: Reach

The yet-to-be-released game is already earning rave reviews and will be available in stores on Tuesday, according to 
Joystiq and

The science fiction video game franchise has been a run-away success for Microsoft Xbox and Xbox 360.  The game, created by Bungie, began with the release of
Halo: Combat Evolved in 2001 and was followed by Halo 2 and Halo 3. 

The prequel takes place in 2552, after the fall of the human-colonized planet Reach.  The game follows the six special ops Spartans of the Noble Team as they begin their fight against the Covenant, the alien militant alliance who have targeted the humans. 

Highly focused and detailed, 
Reach offers more autonomy in the game and provides new maps and visuals like Forge World, which allows players to build a world they envision; and weapons like the long-range Designated Marksman Rifle which takes down enemies with one shot. 

Reach instead of playing Master Chief, Noble Team observer, the player can choose to step into the role of a Noble Team member.  When the Campaign ends the user can remain "in character" throughout all of the game modes.

The game designers have upped the ante for multiplayers as well with Firefight, Rocketfight and Gruntocalypse.  Gamers fight through battles and are rewarded with mini-events.  
Reach will be made available in Standard, Limited and Legendary Editions. The standard version is $59.99, the limited edition is $79.99  and the legendary edition is $149.99 

Fans can receive a token to unlock a Spartan Recon Helmet, by picking up the game on launch day.  More information can be found here.

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RE: Don't buy games on pre-release reviews
By zmatt on 9/13/2010 8:08:30 PM , Rating: 4
I enjoyed it, But I dunno about that. I think they went overboard with the bump mapping. the characters look like zombies, and if it was well lit the graphics would be less impressive. It was the crysis of it's time though. Dynamic lighting and bump mapping were the flavor of the day. It's definitely been surpassed though, and for quite some time.

as far as Halo is concerned i dislike the series. I'm a pc gamer and Halo pc was great. The game was improved from the console version and Halo CE kept things fresh. Halo 2 pc was a joke though, the tool tips were still referring to xbox controls and you had to have an Xbox live account, wtf. Microsoft really did the PC a disservice that time around. I don't knwo why since they make far more money on windows sales than Xbox. But whatev.

By JKflipflop98 on 9/14/2010 5:59:46 AM , Rating: 2
You mean, the zombies look like zombies?

I'm not seeing the issue here. I think it's more along the lines of "It seems to be cool to hate Doom, so I'll go along too".

RE: Don't buy games on pre-release reviews
By BZDTemp on 9/14/2010 7:23:52 AM , Rating: 2
How do you recon Halo PC was improved? What did I miss?

Apart from allowing for higher resolution, shorter load times and aiming aid turned off I did not notice any differences. To me Halo PC was simply Halo only easier because mouse+keyboard rules in FPS.

By B3an on 9/14/2010 8:46:57 AM , Rating: 2
It had vastly improved texture res compared to the xbox. But even with the PC version clearly playing and looking better, it was nothing more than pretty good in comparison to other great PC shooters.
The Halo series does not deserve the ratings and fanfare it gets.

"Game reviewers fought each other to write the most glowing coverage possible for the powerhouse Sony, MS systems. Reviewers flipped coins to see who would review the Nintendo Wii. The losers got stuck with the job." -- Andy Marken

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