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Perhaps company was visited by a very early Christmas ghost -- or more likely is desperate to beat Android

Apple gave its iOS developers some shocking news today -- it was reallowing ports using third-party tools, including ports of Flash apps.  The company writes:

We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.
In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.

That announcement seems particularly amazing given that in April Apple CEO Steve Jobs responded to one disgruntled developer's accusations that he was playing Scrooge, commenting, "We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform."

This about-face comes after news hit that Google's Android had passed the iPhone in U.S. market share.  Other recent studies have also confirmed that Apple's smartphone market share is in a downward slide while Android is surging upwards.  Apple has denied that this is happening.

We are awaiting comment from Adobe about whether this means that the converter to port Flash apps to Objective C code will now be restored to the Creative Suite.

Even though Apple is once again being generous with the tools developers use, it's unlikely that opens its tightly closed gates to Flash itself.



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RE: You know what always made me scratch my head?
By B3an on 9/11/2010 7:45:52 AM , Rating: 2
Froyo/Android 2.2 runs Flash exceptionally well. Theres some very demanding Flash stuff that can make it come to a crawl but for atleast 95% of content it's great. Theres no reason not to have Flash on a phone. Yes it can drain the battery faster, but so does playing a video or a game, yet they are still allowed. It would be so easy to just have a one touch menu button to disable the Flash plugin if you want to save battery while browsing. You already have this option on some Android browsers. Whats so hard for Apple about giving people this option to choose?

Besides, HTML5 runs vastly slower than Flash on an iPad/iPhone when it comes to anything remotely interactive or animated:

http://www.youtube.com/watch?v=rfmbZkqORX4
http://www.youtube.com/watch?v=aVjIsL8qwNw

Now that will be draining the battery, 100% CPU load for sure.


RE: You know what always made me scratch my head?
By Zingam on 9/11/2010 12:02:02 PM , Rating: 2
If HTML5 is slow on iPad then ask Apple - why :D


By Lerianis on 9/11/2010 5:05:02 PM , Rating: 3
It shouldn't be slow on iPad, unless the built-in browser isn't 'written' correctly for HTML5. In fact, a browser that runs an HTML5 website should run it FASTER than a website written in old HTML when it comes down to it.


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