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Perhaps company was visited by a very early Christmas ghost -- or more likely is desperate to beat Android

Apple gave its iOS developers some shocking news today -- it was reallowing ports using third-party tools, including ports of Flash apps.  The company writes:

We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.
In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.

That announcement seems particularly amazing given that in April Apple CEO Steve Jobs responded to one disgruntled developer's accusations that he was playing Scrooge, commenting, "We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform."

This about-face comes after news hit that Google's Android had passed the iPhone in U.S. market share.  Other recent studies have also confirmed that Apple's smartphone market share is in a downward slide while Android is surging upwards.  Apple has denied that this is happening.

We are awaiting comment from Adobe about whether this means that the converter to port Flash apps to Objective C code will now be restored to the Creative Suite.

Even though Apple is once again being generous with the tools developers use, it's unlikely that opens its tightly closed gates to Flash itself.

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Looks like Adobe's plans still blocked
By Tony Swash on 9/9/2010 6:43:43 PM , Rating: 1
Apple's new policy doesn't change anything immediately for Adobe, as the way Adobe was targeting iPhone was to use the AIR compiler to cross compile Actionscript to directly target ARM APIs through private, non-sanctioned APIs.

These changes still don't seem to allow them to do that as far as I can tell. I think the earlier blanket ban was meant to stop that sort of shit and once Apple figured out what was OK and what was not they honed down the blocking clauses to just stop the bad shit.

Does anyone really want Apps compiled with Air using non-sactioned APIs? seems like a recipe for cross platform crapware to me

And of course they don't allow Flash to run in iOS (thank god).

By Lerianis on 9/11/2010 5:11:57 PM , Rating: 2
Ah, but it's only APPLE who is saying that stuff is 'bad'. I trust Apple about as much as I trust..... SATAN!

The fact is that Apple should have allowed these things and allowed them to 'target ARM API through private API's'. As long as they were HONEST about what the thing was doing? Adobe should have been allowed to do what they were doing.

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