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Print 44 comment(s) - last by Azure Sky.. on Sep 13 at 1:35 PM

Perhaps company was visited by a very early Christmas ghost -- or more likely is desperate to beat Android

Apple gave its iOS developers some shocking news today -- it was reallowing ports using third-party tools, including ports of Flash apps.  The company writes:

We are continually trying to make the App Store even better. We have listened to our developers and taken much of their feedback to heart. Based on their input, today we are making some important changes to our iOS Developer Program license in sections 3.3.1, 3.3.2 and 3.3.9 to relax some restrictions we put in place earlier this year.
In particular, we are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.
In addition, for the first time we are publishing the App Store Review Guidelines to help developers understand how we review submitted apps. We hope it will make us more transparent and help our developers create even more successful apps for the App Store.

That announcement seems particularly amazing given that in April Apple CEO Steve Jobs responded to one disgruntled developer's accusations that he was playing Scrooge, commenting, "We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform."

This about-face comes after news hit that Google's Android had passed the iPhone in U.S. market share.  Other recent studies have also confirmed that Apple's smartphone market share is in a downward slide while Android is surging upwards.  Apple has denied that this is happening.

We are awaiting comment from Adobe about whether this means that the converter to port Flash apps to Objective C code will now be restored to the Creative Suite.

Even though Apple is once again being generous with the tools developers use, it's unlikely that opens its tightly closed gates to Flash itself.



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RE: You know what always made me scratch my head?
By nafhan on 9/9/2010 11:35:41 AM , Rating: 3
Yeah, and a motorcycle is going to be more fuel efficient than an SUV.
Adobe could certainly stand to optimize Flash, but streaming video into a general purpose web browser plugin is a much more intensive process than playing a local file in a dedicated media app. You'd really need to test vs. HTML5 or Silverlight or something to have a somewhat meaningful comparison.


By B3an on 9/11/2010 7:36:35 AM , Rating: 2
Silverlight would be the only meaningful comparison. HTML5 video should use about as much CPU as a video stored on your own computer, as it just loads the codec required to play it. With Flash and Silverlight they are advanced plugins that support a ton of things, so have many extra layers and other capabilities that require a lot of other code to be running at the same time. You can also have animations, graphics, menu's and whatever displayed on top of the video itself with these plugins.


"And boy have we patented it!" -- Steve Jobs, Macworld 2007














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