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The king is back! "Duke Nukem Forever" has been revived, and is nearing release in a shocking turn of events.  (Source: Kotaku)

The demo features a quick taste of the game's combat gameplay, in which the macho-protagonist, Duke Nukem, fights to save his babes from hoards of evil extraterrestrials.  (Source: Kotaku)

The game features plenty of sexual innuendo just like its predecessors -- the demo concludes with Nukem appearing to be receiving oral pleasure from a pair of females.  (Source: Ripten)
"It's time to kick ass and chew bubble gum... and I'm all outta gum."

"Hail to the king baby!", Duke Nukem is back.  Some may take Friday's announcement of Duke Nukem Forever's resurrection as a sign of the end of times, but it's hard not to feel a bit of excitement that maybe, just maybe, this bad joke could transform into a modern first-person shooter gem.

For today's younger generation of gamers, Duke Nukem may not ring many more bells than Q*bert, but there was a time when the brash talking, hyper-masculine, buzz-cut womanizer Duke headlined one of the best selling first person shooters of its decade (Duke Nukem 3D).

By the year 2009, those who still remembered the games used them more frequently in punchlines than in praise.  After all, Duke Nukem 3D's sequel, the ironically named Duke Nukem Forever, had seen an extraordinarily bizarre development lifecycle with developer 3D Realms still without a finished title after 12 years of development, dating back to 1997.  Then in mid-2009 Take-Two Interactive, who had purchased publishing rights, sued cash-strapped 3D Realms, just as the company was reportedly finishing up the long awaited title.

The ensuing legal battle was settled with undisclosed terms in May of this year. 

3D Realms retained the rights to the game.  And in perhaps the wisest decision it had made concerning the seemingly cursed title, it decided to hand over the development reins to Randy Pitchford's studio Gearbox Software.

Mr. Pitchford was no Nukem newbie.  He had been hired in the 1990s to help development Duke Nukem 3D.  And while he left 3D Realms just as Duke Nukem Forever was kicking into full swing, Mr. Pitchford always kept a soft spot for the machismo-machine that made him a software superstar.

On Friday at the Penny Arcade Expo in Seattle, Mr. Pitchford let the cat out of the bag showing off a 15-minute live gameplay demo [video here] filled with sexual innuendo, violence, and suitably attractive graphics.  And according to Mr. Pitchford the game is nearly finished, and will launch complete with multiplayer.  He states in a recent interview, "It's a large, large game."

If you think Mr. Pitchford might be tempted to tone the game down for today's more sensitive audience, think again.  It looks to be headed for a solid "M" -- if it catches the ESRB folks on a generous day. 

Mr. Pitchford describes the protagonist, remarking, "In Duke's world this is all real shit. These fucking aliens are here and they're fucking our planet up and they're taking our chicks. There's a reason for that, and Duke is the only guy who can stop them. In his universe, that all makes perfect sense. As a result, he is the most important person in his universe. And he knows it. He enjoys it. He franchises it! He's got Duke Burgers opened up all over the country. It's a weird universe, but it works for him. He's the king!"

But the "king" has his work cut out for him if he hopes to win back gamers.  After all if there's one thing more deadly than a pack of babe-stealing aliens, it's the risk of remaining a punchline from one more delay. 

Despite the risk, Mr. Pitchford is the picture of confidence and exuberance.  He says he can understand if some are skeptical, but promises not to disappoint.  He states, "I think everybody feels the way I felt when Duke was in trouble in 2009.  Yeah, we've been jerked around. But we kind of want him to be triumphant. In Duke's time of need, we almost want to support him. And I'm feeling that kind of love."

As for Nukem, he appears to be feeling the love, too.

The demo concludes with the camera panning out to show that the whole intro experience was just a console game being played by the real Duke Nukem.  And Duke has company -- a pair of females, who appear to have been giving old Nukem some oral pleasure.  One of them takes a breather and looks up at him to ask, "So how was the game Duke, was it any good?"

He gruffly remarks, "Yeah, but after 12 fucking years . . . it better be."

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RE: Anyone but Gearbox!!!
By callmeroy on 9/7/2010 8:11:43 AM , Rating: 2
YAWN! "PC gaming is dead...."...YAWN!

That line was stated many times over several years...hell I remember people saying that around the time the original Xbox was brand new.

The fact is I do think ONE day MAYBE that line may come true -- but for now and the forseeable future if for no other reasons than MMO's and strategy games PC's will have a life beat and a strong one at that.

I don't care what ANY console fanatic says MMO's just aren't the same on a console....and when millions upon millions play a SINGLE MMO that ranks in just over a BILLION dollars gross per year...and remember that's just from ONE MMO franchise (WoW btw is what I'm referring to)...I have to think if you added up the gross take from all the major MMO's --- Aion, EQ, Warhammer, EVE, etc. we have be a couple billion annually if WoW can do a billion by itself.

With billions flowing around trust me...PC gaming will be fine...

As long as the MMO market holds strong interest (and the dollars and subscriber stats say it is) PC gaming will have a place.

RE: Anyone but Gearbox!!!
By callmeroy on 9/7/2010 8:16:54 AM , Rating: 2
...the funny thing is Xbox 360 could easily do an MMO like WoW and be successful I think....but Blizzard refuses to port it to console....just throw it over to Xbox 360 and make a mouse and keyboard ...bam now you just tapped into millions of more potential subscribers who are just console gamers...

I guess Blizz just thinks it would be too much work and then they'd have to support both a PC and a Console platform too...

RE: Anyone but Gearbox!!!
By Alexstarfire on 9/7/2010 12:29:50 PM , Rating: 2
Yes, Blizzard of all companies thinks it would be too much work. Because that statement makes any sense what-so-ever.

Don't know why they decided not to do it. Likely it's because they think they won't get a lot of sales. Runs on most computers and they practically give away the game for free since you have to pay for monthly subscriptions. What would be the point in spending a lot of time and effort for practically no sales?

RE: Anyone but Gearbox!!!
By callmeroy on 9/7/2010 4:00:06 PM , Rating: 2
I honestly don't know to agree with you or if that was a very poor attempt at flaming me.....if it was a flame that was horrid as I can't be offended if I have no idea WTF you are trying to say....

And btw I didn't mean to suggest it would be "free to play" in a console's my point...if it went to console MORE people paying for it each month....

RE: Anyone but Gearbox!!!
By Alexstarfire on 9/7/2010 6:27:28 PM , Rating: 2
You fail at reading comprehension I guess. The first part of my post was sarcasm. I'll use sarcasm tags for you next time.

I don't know where you got this "free to play" thing from either. I never said that. I also said that since pretty much everyone can play it on their computer and that it's basically free for them to get the program that almost no one would buy a console version. Why would they? At best it'd be equal to the PC version, though that's not likely, and they'd probably already have it. It'd be a lot of effort for very little return.

"Vista runs on Atom ... It's just no one uses it". -- Intel CEO Paul Otellini

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