Print 117 comment(s) - last by Akrovah.. on Sep 8 at 6:31 PM

The king is back! "Duke Nukem Forever" has been revived, and is nearing release in a shocking turn of events.  (Source: Kotaku)

The demo features a quick taste of the game's combat gameplay, in which the macho-protagonist, Duke Nukem, fights to save his babes from hoards of evil extraterrestrials.  (Source: Kotaku)

The game features plenty of sexual innuendo just like its predecessors -- the demo concludes with Nukem appearing to be receiving oral pleasure from a pair of females.  (Source: Ripten)
"It's time to kick ass and chew bubble gum... and I'm all outta gum."

"Hail to the king baby!", Duke Nukem is back.  Some may take Friday's announcement of Duke Nukem Forever's resurrection as a sign of the end of times, but it's hard not to feel a bit of excitement that maybe, just maybe, this bad joke could transform into a modern first-person shooter gem.

For today's younger generation of gamers, Duke Nukem may not ring many more bells than Q*bert, but there was a time when the brash talking, hyper-masculine, buzz-cut womanizer Duke headlined one of the best selling first person shooters of its decade (Duke Nukem 3D).

By the year 2009, those who still remembered the games used them more frequently in punchlines than in praise.  After all, Duke Nukem 3D's sequel, the ironically named Duke Nukem Forever, had seen an extraordinarily bizarre development lifecycle with developer 3D Realms still without a finished title after 12 years of development, dating back to 1997.  Then in mid-2009 Take-Two Interactive, who had purchased publishing rights, sued cash-strapped 3D Realms, just as the company was reportedly finishing up the long awaited title.

The ensuing legal battle was settled with undisclosed terms in May of this year. 

3D Realms retained the rights to the game.  And in perhaps the wisest decision it had made concerning the seemingly cursed title, it decided to hand over the development reins to Randy Pitchford's studio Gearbox Software.

Mr. Pitchford was no Nukem newbie.  He had been hired in the 1990s to help development Duke Nukem 3D.  And while he left 3D Realms just as Duke Nukem Forever was kicking into full swing, Mr. Pitchford always kept a soft spot for the machismo-machine that made him a software superstar.

On Friday at the Penny Arcade Expo in Seattle, Mr. Pitchford let the cat out of the bag showing off a 15-minute live gameplay demo [video here] filled with sexual innuendo, violence, and suitably attractive graphics.  And according to Mr. Pitchford the game is nearly finished, and will launch complete with multiplayer.  He states in a recent interview, "It's a large, large game."

If you think Mr. Pitchford might be tempted to tone the game down for today's more sensitive audience, think again.  It looks to be headed for a solid "M" -- if it catches the ESRB folks on a generous day. 

Mr. Pitchford describes the protagonist, remarking, "In Duke's world this is all real shit. These fucking aliens are here and they're fucking our planet up and they're taking our chicks. There's a reason for that, and Duke is the only guy who can stop them. In his universe, that all makes perfect sense. As a result, he is the most important person in his universe. And he knows it. He enjoys it. He franchises it! He's got Duke Burgers opened up all over the country. It's a weird universe, but it works for him. He's the king!"

But the "king" has his work cut out for him if he hopes to win back gamers.  After all if there's one thing more deadly than a pack of babe-stealing aliens, it's the risk of remaining a punchline from one more delay. 

Despite the risk, Mr. Pitchford is the picture of confidence and exuberance.  He says he can understand if some are skeptical, but promises not to disappoint.  He states, "I think everybody feels the way I felt when Duke was in trouble in 2009.  Yeah, we've been jerked around. But we kind of want him to be triumphant. In Duke's time of need, we almost want to support him. And I'm feeling that kind of love."

As for Nukem, he appears to be feeling the love, too.

The demo concludes with the camera panning out to show that the whole intro experience was just a console game being played by the real Duke Nukem.  And Duke has company -- a pair of females, who appear to have been giving old Nukem some oral pleasure.  One of them takes a breather and looks up at him to ask, "So how was the game Duke, was it any good?"

He gruffly remarks, "Yeah, but after 12 fucking years . . . it better be."

Comments     Threshold

This article is over a month old, voting and posting comments is disabled

I wanna be "Yes, yes, YYYYYEEESSS!!!!
By BZDTemp on 9/5/2010 12:09:04 AM , Rating: 5
But it is just not there anymore!

Maybe Duke will be Duke like in the old days but I'm not into the humor anymore. Just like I'm no longer into movies like "From Dusk till Dawn" and "Joe's Apartment" and it's something I suspect goes for many of the people which loved and payed Duke back then.

If the new game brings great levels and novelty gameplay ideas like the old ones then it might be great but I fear it does not. Am I being pessimistic?

RE: I wanna be "Yes, yes, YYYYYEEESSS!!!!
By Reclaimer77 on 9/5/2010 1:25:37 AM , Rating: 5
Yeah sometimes things don't actually hold up to the nostalgia you attach to them. Like, I recently found a bunch of Airwolf epissodes on the 'net. Now back in the day, Airwolf was the "coolest thing EVER!". But after watching them now, I said to myself, "ya know, this show wasn't really that good."

The thing about Duke Nukem was that, at the time, we hadn't really seen anything like that. Now years and years later, we have seen anything and THEN some. I'm with you man, I'm affraid the goods just won't be able to meet our expectations and our fond memories.

We'll see. All I can say is Duke Nukem Forever better have REAL working toilets, just like the old one!!

By Hyperion1400 on 9/5/2010 6:02:48 AM , Rating: 2
Well, we already know there are working urinals, that's a start xD

By rudy on 9/6/2010 2:19:57 PM , Rating: 3
It does not matter because you will still buy the game. A games success is determined by profit not quality. Take Q4 which had lots of sales but people really did not play it much.

Duke nukem will sell like crazy because of all this media exposer and nostalgia. I personally will not be buying it but I bet I will be one of the few that does not. Most will buy it hate on it, then go buy the next game. But it will not matter because the devs got their cash.

By bighairycamel on 9/7/2010 2:11:38 PM , Rating: 3
I feel where you're coming from.

To me though, the humor didn't make the game. It was a nice touch that gave the game it's own personal flavor, and that's what people remember. But personally I loved the unique level designs. There were puzzles, dynamic level changes like destructing buildings, interactive environment (yes like the working toilets or coin operated peepshows), etc.

FPS games nowadays are "move from point A to point B while shooting stuff along the way". I think if they design levels based with the original style, it will be an excellent game. Throwing in Duke humor will add to the nostalgia and will surely make me laugh, but it won't make the game great.

I just hope Gearbox feels the same way.

"What would I do? I'd shut it down and give the money back to the shareholders." -- Michael Dell, after being asked what to do with Apple Computer in 1997

Copyright 2015 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki