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Print 44 comment(s) - last by Tony Swash.. on Aug 18 at 3:35 PM


  (Source: iBeatYou Blog)

There Sony goes dissing on the iPhone again...  (Source: Sony)
Did they just go there? Oh yes they did...

Faster than you can say "Oh snap!", Sony unloaded a massive dose of disrespect on the gaming efforts of Apple's star iPhone.  To be fair, Apple started this fight, with Apple's senior marketing VP Phil Schiller commenting that the Nintendo DSi and Sony PSP "don't stack up against the iPod touch".

Sony, who typically is more worried about its Japanese foe Nintendo than a fruity American company from Cupertino, has at last responded and the rebuke is stinging.  

In the video spot a youngster Josh "kidding himself" Rose tries to show off his iPhone look-alike playing "Lame Castle".  New Sony kid spokesperson Marcus "Deputy of Great Game Deals" Rivers comments, "That ain't built for big boy games!  That's built for texting your grandma!"

The cost of PSP games?  As the young Mr. Rivers puts it eloquently, "$9.99, sucka!!"

Of course not all PSP-3000 and PSP Go titles come quite 
that cheap.  However, if Sony is making the case that its overall game title quality has a bit edge on Apple, it might have a point there.  That's not to say that there aren't some great games on the iPhone (Doom, Plants v. Zombies, Angry Birds, and Doodle Jump all come to mind).

While the "you got burned" factor of the commercial is certainly high, Sony has to tread cautiously to make sure their marketing rhetoric doesn't come off as overly defensive.  After all, with perhaps the least high profile announcements of the big three console makers (Sony, Nintendo, and Microsoft) at E3 this year, some may already be a bit skeptical of the Japanese console-maker's claims.



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RE: Either...
By inighthawki on 8/17/2010 12:45:49 PM , Rating: 0
That's not necessarily true. The types of games available for each platform is typically several orders of magnitude different from one another.

Touch-based smartphones tend to have small flash-like games such as bejeweled, labyrinth, and maybe a few games that make cool use of an accelerometer, like Audiosurf or something. Games on the PSP and DS, however (from my experience) tend to be much larger titles, such as Zelda, Metroid, Mario, Pokemon, etc from Nintendo, and plenty of large profile games from Sony's side to, though you'll have to excuse me since I don't know any titles first hand, but I've seen plenty of examples - You've seen them too.

The fact of the matter is, the iPhone contains very very few large-scale games like those available on dedicated mobile gaming devices. There is a reason why there are many emulators and roms available for games on handhelds, and almost no interest (that I've ever seen) for obtaining any of the "latest/hottest titles" available on the iPhone.

Who wants the newest iteration of touch-asteroids when a new golden sun game is coming out??

tl;dr
I think the market between the two types of devices are different that those interested/satisfied by the iPhone's latest products likely never were interested in other devices like the PSP or DS.


RE: Either...
By Tony Swash on 8/18/2010 3:35:41 PM , Rating: 2
quote:
Touch-based smartphones tend to have small flash-like games such as bejeweled, labyrinth, and maybe a few games that make cool use of an accelerometer, like Audiosurf or something.


Obviously you didn't see this

http://techblog.dallasnews.com/archives/2010/08/id...

John Carmack showing off the iPhone version of Rage at the annual QuakeCon game tournament.


"There's no chance that the iPhone is going to get any significant market share. No chance." -- Microsoft CEO Steve Ballmer














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