Print 44 comment(s) - last by Tony Swash.. on Aug 18 at 3:35 PM

  (Source: iBeatYou Blog)

There Sony goes dissing on the iPhone again...  (Source: Sony)
Did they just go there? Oh yes they did...

Faster than you can say "Oh snap!", Sony unloaded a massive dose of disrespect on the gaming efforts of Apple's star iPhone.  To be fair, Apple started this fight, with Apple's senior marketing VP Phil Schiller commenting that the Nintendo DSi and Sony PSP "don't stack up against the iPod touch".

Sony, who typically is more worried about its Japanese foe Nintendo than a fruity American company from Cupertino, has at last responded and the rebuke is stinging.  

In the video spot a youngster Josh "kidding himself" Rose tries to show off his iPhone look-alike playing "Lame Castle".  New Sony kid spokesperson Marcus "Deputy of Great Game Deals" Rivers comments, "That ain't built for big boy games!  That's built for texting your grandma!"

The cost of PSP games?  As the young Mr. Rivers puts it eloquently, "$9.99, sucka!!"

Of course not all PSP-3000 and PSP Go titles come quite 
that cheap.  However, if Sony is making the case that its overall game title quality has a bit edge on Apple, it might have a point there.  That's not to say that there aren't some great games on the iPhone (Doom, Plants v. Zombies, Angry Birds, and Doodle Jump all come to mind).

While the "you got burned" factor of the commercial is certainly high, Sony has to tread cautiously to make sure their marketing rhetoric doesn't come off as overly defensive.  After all, with perhaps the least high profile announcements of the big three console makers (Sony, Nintendo, and Microsoft) at E3 this year, some may already be a bit skeptical of the Japanese console-maker's claims.

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RE: Either...
By afkrotch on 8/16/2010 9:27:53 PM , Rating: 2
I've tried an RTS game on a touchscreen. Needless to say, it sucks...a lot. I've tried out CnC and SC2 on touch on my tablet. It just doesn't work.

Maybe a super low end RTS. I think your defend the castle style games still work fine though.

RE: Either...
By Zingam on 8/17/2010 5:36:03 AM , Rating: 1
I think that RTSes are very well suited for touchscreens but they should be designed for touchscreen to work well. Properly designed RTS for a touchscreen should IMO deliver even better experience than playing with a mouse.

RE: Either...
By nafhan on 8/17/2010 6:53:12 AM , Rating: 3
With an RTS, I think it's as much screen size as touch vs. mouse and keyboard. An RTS built for a large touch screen wouldn't be much different than what we are used to now on the PC (and really wouldn't require a much different interface), but cell phone size screens require a streamlined/simplified interface and gameplay as you just can't represent as much information.

RE: Either...
By B3an on 8/17/2010 10:44:52 AM , Rating: 2
Long story short - a game specifically designed for touch, on a device with a high res multi-touch screen thats atleast 8 or 10 inches could probably be better than a mouse, atleast for speed.

For anything else buttons are superior. And a mouse and keyboard is even more superior for many other things/games.

RE: Either...
By afkrotch on 8/17/2010 9:20:02 PM , Rating: 2
Uh, not really. You can get the basic movements down fine with some finger gestures and crap. Like select unit(s), make units move, scroll around the map, etc.

Now how do you suppose they'd hotkey 5 different buildings? If you want to slowdown an RTS and start removing RTS elements (think CnC4), then yes. Let's all do touch.

"I mean, if you wanna break down someone's door, why don't you start with AT&T, for God sakes? They make your amazing phone unusable as a phone!" -- Jon Stewart on Apple and the iPhone

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