Print 44 comment(s) - last by Tony Swash.. on Aug 18 at 3:35 PM

  (Source: iBeatYou Blog)

There Sony goes dissing on the iPhone again...  (Source: Sony)
Did they just go there? Oh yes they did...

Faster than you can say "Oh snap!", Sony unloaded a massive dose of disrespect on the gaming efforts of Apple's star iPhone.  To be fair, Apple started this fight, with Apple's senior marketing VP Phil Schiller commenting that the Nintendo DSi and Sony PSP "don't stack up against the iPod touch".

Sony, who typically is more worried about its Japanese foe Nintendo than a fruity American company from Cupertino, has at last responded and the rebuke is stinging.  

In the video spot a youngster Josh "kidding himself" Rose tries to show off his iPhone look-alike playing "Lame Castle".  New Sony kid spokesperson Marcus "Deputy of Great Game Deals" Rivers comments, "That ain't built for big boy games!  That's built for texting your grandma!"

The cost of PSP games?  As the young Mr. Rivers puts it eloquently, "$9.99, sucka!!"

Of course not all PSP-3000 and PSP Go titles come quite 
that cheap.  However, if Sony is making the case that its overall game title quality has a bit edge on Apple, it might have a point there.  That's not to say that there aren't some great games on the iPhone (Doom, Plants v. Zombies, Angry Birds, and Doodle Jump all come to mind).

While the "you got burned" factor of the commercial is certainly high, Sony has to tread cautiously to make sure their marketing rhetoric doesn't come off as overly defensive.  After all, with perhaps the least high profile announcements of the big three console makers (Sony, Nintendo, and Microsoft) at E3 this year, some may already be a bit skeptical of the Japanese console-maker's claims.

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RE: Either...
By Pontius Dilate on 8/16/2010 8:05:42 PM , Rating: 3
It can really only be B, minus the intelligence. If Sony wasn't worried that smartphone game sales could cannibalize PSP game sales (and thus hardware sales) they wouldn't be spending money on an ad campaign acknowledging the fact that the phone you already bought is beginning to be perceived as a satisfying gaming platform. It's not so much about the iPhone per se as it is about ALL smartphones threatening Sony's handheld gaming platform market share.

RE: Either...
By inighthawki on 8/16/2010 8:25:18 PM , Rating: 5
I don't think touchscreen smartphones are even a slight threat against a real mobile gaming platform such as the PSP or DS. The advantage of buttons is huge and anyone who buys a PSP of DS for their intended purposes and functionality knows that the types of games on both platforms are wildly different.

With a big enough screen, sure you could probably emulate the concept of a button-like interface, but having no force feedback to actually pressing the buttons is a big deal itself.

The only games a touchscreen device can really have an advantage in is something that has more of a point-and-click interface, such as bejeweled or maybe an rts-style game. Otherwise they are just horrible.

The article mentions games like Doom, but I think anyone who plays Doom on their touchscreen phone for any reason other than "hey cool, I can play Doom on this" isn't very in-tune with gaming at all.

RE: Either...
By afkrotch on 8/16/2010 9:27:53 PM , Rating: 2
I've tried an RTS game on a touchscreen. Needless to say, it sucks...a lot. I've tried out CnC and SC2 on touch on my tablet. It just doesn't work.

Maybe a super low end RTS. I think your defend the castle style games still work fine though.

RE: Either...
By Zingam on 8/17/2010 5:36:03 AM , Rating: 1
I think that RTSes are very well suited for touchscreens but they should be designed for touchscreen to work well. Properly designed RTS for a touchscreen should IMO deliver even better experience than playing with a mouse.

RE: Either...
By nafhan on 8/17/2010 6:53:12 AM , Rating: 3
With an RTS, I think it's as much screen size as touch vs. mouse and keyboard. An RTS built for a large touch screen wouldn't be much different than what we are used to now on the PC (and really wouldn't require a much different interface), but cell phone size screens require a streamlined/simplified interface and gameplay as you just can't represent as much information.

RE: Either...
By B3an on 8/17/2010 10:44:52 AM , Rating: 2
Long story short - a game specifically designed for touch, on a device with a high res multi-touch screen thats atleast 8 or 10 inches could probably be better than a mouse, atleast for speed.

For anything else buttons are superior. And a mouse and keyboard is even more superior for many other things/games.

RE: Either...
By afkrotch on 8/17/2010 9:20:02 PM , Rating: 2
Uh, not really. You can get the basic movements down fine with some finger gestures and crap. Like select unit(s), make units move, scroll around the map, etc.

Now how do you suppose they'd hotkey 5 different buildings? If you want to slowdown an RTS and start removing RTS elements (think CnC4), then yes. Let's all do touch.

RE: Either...
By Paj on 8/17/2010 7:41:14 AM , Rating: 1
Ive barely played a PSP or DS, but from what I have seen they are much more versatile. Its my understanding that one of the reasons the Motorola Droid was so popular was cause of its hardware keyboard (and D pad) that made it much better suited to playing the more action oriented games.

Ive played plenty of games on Iphone and android, though. The bane of smartphone gaming isnt the hardware, or the talent, it will ALWAYS be the control scheme. In many respects a smartphone game lives or dies on its controls, and otherwise great games can be ruined by a poor control scheme. This is where hardware controls will always have the edge.

Has anyone developed a plugin set of dpad and buttons for the Iphone that interface with the data/charging port, similar to the way a dock would, for use with playing games? Pretty sure I remember seeing a dodgy one for Droid at some stage. Seems like such a no-brainer...

RE: Either...
By nafhan on 8/17/2010 9:51:49 AM , Rating: 2
The iPod touch won't pull any hardcore gamers away from their DS or PSP. What it will do is keep casual gamers satisfied enough that they won't feel the need to plunk down cash for a second device, and casual gamers are a BIG potential market.

RE: Either...
By inighthawki on 8/17/10, Rating: 0
RE: Either...
By Tony Swash on 8/18/2010 3:35:41 PM , Rating: 2
Touch-based smartphones tend to have small flash-like games such as bejeweled, labyrinth, and maybe a few games that make cool use of an accelerometer, like Audiosurf or something.

Obviously you didn't see this

John Carmack showing off the iPhone version of Rage at the annual QuakeCon game tournament.

RE: Either...
By Reclaimer77 on 8/17/2010 1:50:51 PM , Rating: 2
Plus you can't grip the iPad touch with both hands and still play effectively like you can with REAL gaming devices.

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