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Over 10 million expected to sell this year

The original StarCraft real-time strategy game was released twelve years ago, and went on to revolutionize computer gaming. The use of three distinct races with their own unique units and gaming strategies led to an explosion in LAN gaming, especially in South Korea. Over eleven million copies of the games have been sold, with millions more illegally copied. A dozen novels centered on the game universe have been written, and it is still one of the most popular in the world.

StarCraft is particularly popular in South Korea, where professional players and teams earn sponsorships and prize money through competition in televised tournaments. Over 10% of the country's population of nearly 49 million still actively plays the game.

Blizzard Entertainment hopes to recapture that success with today's launch of StarCraft II: Wings of Liberty, the long anticipated sequel to the original masterpiece. Development on the sequel started in 2003, but had been stalled due to the resources needed for the World of Warcraft MMO. The company eventually decided to split the game up into three parts: Wings of Liberty, Heart of the Swarm, and Legacy of the Void.

Wings of Liberty follows protagonist Jim Raynor as he leads an insurgent group against the Terran Dominion following the events of StarCraft and the StarCraft: Brood War expansion pack. The non-linear single-player campaign has the player taking on mercenary jobs for money in order to buy additional units and upgrades. There are key missions that will appear to explore the storyline and keep it linear.

The expansion packs will feature Zerg and Protoss single-player campaigns to complete the storyline, as well as additional unit and multiplayer maps. Full multiplayer gameplay with all three races is available out of the box.

Graphics are of course much improved over the DirectX 2.0 standard of the original. Unfortunately, the drawn out development process meant that the game was targeted for DirectX 9.0c, and lack the features of DX 10, 10.1, and DirectX 11. While the game looks good, it doesn't look as good as it could be.

The game is still capable of challenging graphics cards, especially at higher resolutions like 1920x1200 and 2560x1600. ATI Eyefinity multi-monitor technology is supported, and players fortunate enough to have a Radeon 5870 HD Eyefinity Edition can game with up to six monitors.

Heavy use of the Havok Physics engine and ability to use more units also means that the game is more likely to be CPU limited. Although StarCraft 2 is not multi-core optimized, players will still see a boost from using dual- and quad-core systems.

The original StarCraft game made heavy use of LAN gaming as internet usage was not prevalent or fast at the time of its release. Broadband internet access is now readily available, so Blizzard has made the decision to remove LAN gaming support. Gamers will be required to connect through Blizzard's servers in an attempt to crack down on piracy.

StarCraft II: Wings of Liberty is available for sale in retail standard and collector's editions, as well as for digital download directly from Blizzard. MSRP for the standard edition is $60, while the collector's edition sells for $100. It includes a 176-page hardcover art book, a 2GB dog tag USB flash drive containing copies of the original StarCraft and Brood War expansion, a soundtrack CD, and a DVD with interviews and additional cutscenes.

In an unusual marketing move, Blizzard announced that South Korean players would be able to play StarCraft II for free as long as their World of Warcraft subscriptions are active. Retailer K-Mart is currently offering a $20 gaming coupon on in-store purchases of the game through the end of the month.

 



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By Deathtwinkie on 7/30/2010 7:28:58 PM , Rating: 2
The people whining about lack of LAN play. Stop living in the late 90's. LAN play is there, but it's just initiated through battle.net. Battle.net is now your host. But you know what? Blame piracy for this. Services like steam, impulse, battle.net etc. have become popular and in the future I'm sure all games will be digital download only or requiring you to login......all because of piracy. Don't blame the game companies for doing this when it's the pirating players that have caused this. Go yell at them. The only thing I'll give you, is that yes, games shouldn't cost $60. PC games should be no more than $40 and they would sell plenty more copies to more than make up for that $20 difference. ie, they would net more money selling it at $40.

But stop crying about digital downloads and having to login because everything happens for a reason and they've done this because piracy was such a huge issue. This is the fault of the dishonest. I've always paid for a game that deserved it. If it gets good reviews and is fun, I'll go give them my money. Stop whining without first thinking of all angles about what you're talking about. Nothing worse than a person who complains about something when he's only looking at it from HIS view only. To properly evaluate a situation, look at all angles. I looked at the angle of why people pirate. Because they only care about themselves and because games are $60 a pop. It costs alot more nowadays to make a game, however there's alot more people gaming now than in past. If console and PC games never went higher than $40, they'd net more money. But $60 games is no excuse to pirate. Just don't buy the game and enough people do that, they will learn.




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