Print 10 comment(s) - last by Exodite.. on Jul 23 at 7:17 PM

At least five handsets will be available at launch

Though a specific launch date has not yet been announced, news surrounding Windows Phone 7 is beginning to increase. Last week, DailyTech reported handsets sporting beta versions of the upcoming OS made their rounds for developers and reviewers. More recently, Pocket-lintconfirmed Microsoft's launch partners for Windows Phone 7, including  Dell, ASUS, LG, HTC, and Samsung.

All five companies are expected to have a handset available at launch, speculated to be sometime in October.

The recent news confirms the existence of a number of Windows Phone 7 handsets in development, including Dell's Lightning, and the LG Pacific. Greg Sullivan, Microsoft's senior product manager, told Pocket-lint that at least five handsets would be available at launch, sporting both full-Qwerty and touchscreen configurations.

Sullivan also confirmed that Windows Phone 7 will not be carrier-specific, opting for Google's Android route instead of Apple's iPhone model. 

"We want as many people as possible to be able to get it", Sullivan said.

He said he hoped the new OS would be a top contender among Android OS, Apple's iOS, and RIM's Blackberry OS.

"We will offer the best aspects of Android and the best of the iPhone, giving users the flexibility of different form factors, but with the rigidity of apps that are guaranteed to work on every device that is out there," Sullivan told Pocket-lint.

Microsoft is hoping its new smartphone OS will parallel the recent success of Windows 7, which earned it a record Q4 profit. The company's latest mobile offering, the KIN line, ended in failure when Microsoft pulled the handsets just two months after launch, thanks to paltry sales numbers.

Early reviews of Windows Phone 7, running on a Samsung device that Sullivan said would not be available at launch, have been mixed at best. The OS still lacks a copy-and-paste function and third-party multi-tasking. Facebook users are forced to combine all of their Facebook friends into the phone's contact list upon logging into the application. On the positive side, the OS has a decent version of Internet Explorer, an informative homescreen, nice camera results and music player.  

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RE: Microsoft Phones
By Exodite on 7/23/2010 11:57:27 AM , Rating: 1
Seems to me Android has the best developing environment available then, with Java/Eclipse.

Personal preference perhaps but on top of that there's an advantage to Java if/when Moorestown or other chips takes off on Android as well.

RE: Microsoft Phones
By Mitch101 on 7/23/2010 1:07:40 PM , Rating: 2
Plenty of Visual Basic developers out there that this is not an issue. Im not sure who has more Java/VB but basically both camps have so many that its a non issue.

I would stand to say Microsoft is easier to develop for because you can drag and drop components and link them without writing any code. I have not see then in a Java development tool. Ive seen code snippets but not ways to make components talk to each other as easy as Microsoft development tools and especially Microsoft applications.

What might cause some port delays is there are Apple developers who want an easier conversion path from iPhone to Mobile 7 and the developers at Microsoft might be doing just that to smooth the transition. Basically a C compiler/conversion tool.

Lets face it the hard code developers can learn the ins and outs of a different language in a very short amount of time. 90% of the time its just syntax. I can read most Javascript but Ive never taken a class in it. Learn one language and the rest are not much different.

App development will be easy. Game development will be more difficult.

RE: Microsoft Phones
By Exodite on 7/23/2010 7:17:07 PM , Rating: 2
Plenty of Visual Basic developers out there that this is not an issue.

Perhaps I should have been more clear.

I personally prefer the Java/Eclipse environment but on top of that Java offer vastly superior portability. Not just between different hardware running Android but between different platforms altogether.

That's why I consider it superior.

Not that I have anything against platform-specific development mind you.

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