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Blizzard forum goers will soon no longer have to fear the dreaded internet troll.  (Source:
Changes will first go into effect on Starcraft II forums, WoW forums likely next

Internet trolling charitably could be referred to as a pop culture phenomena.  People online seem often to develop proclivities for trying to get under each others' skin and in the most extreme cases a troll is born.

But trolls days of lurking around internet message boards may be limited -- at least if Activision Blizzard can help it.  The company, which makes the best-selling
 World of Warcraft and Starcraft franchise has announced that it will be forcing players to use their real names on online message boards.

Starcraft II: Wings of Liberty
, will be the first game to enact the new rules when it releases on July 27.  Those changes will quickly be rolled out to other games -- likely including World of Warcraft, the world's most popular paid MMORPG, with over 11.5 million subscribers.

The company is offering players the option of putting their in-game handle next to their real world name.  However, it will not currently force players to do this.  It says that players choosing to do so will be helping to create a more positive environment.

It says the changes in generally should cut down on trolling and nasty behavior in the forums.  

Marc Rotenberg, executive director of the Electronic Privacy Information Center, says such erasures of privacy are nothing new.  He points out that the world's largest social networking site, Facebook, recently switched to requiring real names, and that businesses are typically well within their rights to demand such provisions.  

That said, he said such moves are disappointing as part of the magic of the internet is anonymity and alter-egos.  He states, "Part of the fun of the online gaming would was the sense that you could construct a character different form who you were in the real world."

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RE: This is absurd.
By gamerk2 on 7/8/2010 9:54:26 AM , Rating: 1
Raids/Zones = Levels/Stages

Most RPG's these days have some form of Job system, some deeper then others, but thats hardly unique to MMO's

Several RPG's (Fallout, Oblivion) place a high focus on exploration, and for Stategy titles (Civilization, SoaSE) as well.

Areana's are hardly new; NES RPG's thought of the concept long before WoW came along.

Frankly, MMO's are dull and boring for the most part; the only one I found mildly interesting was EVE Online [which would be epic if you could FPS fly...]. PotBS had potental before they steered away from purly ship-to-ship combat (For the love of god, just make Pirates! Online!!!!). WoW, frankly, is the worst of the bunch, mainly due to the dumbing down of almost every major RPG element.

And I'm talking as someone who's played every major RPG ever released [Every Ultima, Wizardry, Final Fantasy, Dragon Quest, Lufia, Megami Tensi, Tales, Oblivion, and Fallout game to 100% completetion at least twice each [usually in Japaneze form, of course], not to mention a few dozen stand alone titles).

"I mean, if you wanna break down someone's door, why don't you start with AT&T, for God sakes? They make your amazing phone unusable as a phone!" -- Jon Stewart on Apple and the iPhone

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