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Blizzard forum goers will soon no longer have to fear the dreaded internet troll.  (Source: Amazon.com)
Changes will first go into effect on Starcraft II forums, WoW forums likely next

Internet trolling charitably could be referred to as a pop culture phenomena.  People online seem often to develop proclivities for trying to get under each others' skin and in the most extreme cases a troll is born.

But trolls days of lurking around internet message boards may be limited -- at least if Activision Blizzard can help it.  The company, which makes the best-selling
 World of Warcraft and Starcraft franchise has announced that it will be forcing players to use their real names on online message boards.

Starcraft II: Wings of Liberty
, will be the first game to enact the new rules when it releases on July 27.  Those changes will quickly be rolled out to other games -- likely including World of Warcraft, the world's most popular paid MMORPG, with over 11.5 million subscribers.

The company is offering players the option of putting their in-game handle next to their real world name.  However, it will not currently force players to do this.  It says that players choosing to do so will be helping to create a more positive environment.

It says the changes in generally should cut down on trolling and nasty behavior in the forums.  

Marc Rotenberg, executive director of the Electronic Privacy Information Center, says such erasures of privacy are nothing new.  He points out that the world's largest social networking site, Facebook, recently switched to requiring real names, and that businesses are typically well within their rights to demand such provisions.  

That said, he said such moves are disappointing as part of the magic of the internet is anonymity and alter-egos.  He states, "Part of the fun of the online gaming would was the sense that you could construct a character different form who you were in the real world."



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RE: This is absurd.
By Cullinaire on 7/8/2010 9:51:23 AM , Rating: 2
Haha ok...I was basically saying the MMO game mechanics is no different from that of SP games but here you go off on some tangent about this and that.

Yes I played WoW and yes I have played it as it "should" be played...in a raid group and whatnot. (Sorry if I wasn't into it as "hardcore" as you...not caring too much about that) And the points I made still stand. A coop RPG with more people involved. And like you I got tired of the treadmill (although a lot sooner - 60 was enough for me) and dropped out.

Of course MMOs give you more options than SP games...that's the point isn't it? But having more of the same is just that. A SP game super sized for a large concurrent audience. Can't expect a dozen NPCs with exclamation points over their heads to service thousands at a time.

If you kill a boss (ok, THE boss), shouldn't it have some far reaching consequence on the game world? The only ones I see are macroeconomical: you get more trinkets/items to disenchant/whatever. At least in SP games you get some sort of closure...in an MMO you're just planning another raid so hopefully the right setpiece will drop. Any background story is LONG out of mind now.

Rinse and repeat with expansions: fresh storyline to keep you interested in it at first, then it's grind till you collect all the setpieces. I'm sure many skip the story part altogether. NOTE THAT I NEVER SAID THERE'S ANYTHING WRONG WITH THAT.

I'm not really bashing MMOs. When I first started playing them I really had some lofty expectations. Of course, now I also understand that if those expectations were actually met, the game would be horribly broken and nobody would play it after a month. The stuff I described above is just what MMOs are and I'm just laying it bare. I never called anyone out for enjoying it. Quote me if you think otherwise.

Why should I stop at "I don't like it" and "move on" as you say? Just stating my views as a former player and general gamer.

I'm not trying to convince anyone to do anything. That's your assumption. If someone reads this thread and makes up their own minds about it, great. I don't care.


RE: This is absurd.
By Cullinaire on 7/8/2010 10:05:03 AM , Rating: 1
I've read your other replies on this topic. Most seem to be pretty defensive...didn't know you cared so much about how people view your WoW playing. I sure as hell didn't when I was playing.
Anyway, you mentioned the social aspect of MMOs and I didn't really address that (since I never brought it up in the first place-nor did I have to in the argument I had made to Reclaimer).
I'll agree that MMOs are a great vehicles for combining gaming and socializing. Other games are a bit too frantic all the time to allow much of that. No rides across the continent, no hanging around the AH, etc.
And that's great, I enjoyed that too. However, none of it makes any difference to my original argument (and it was NOT ABOUT WHY PEOPLE SHOULD NOT PLAY MMOS).


RE: This is absurd.
By callmeroy on 7/8/2010 12:14:38 PM , Rating: 2
Yeah yeah..well you call it defensive...I call it honestly replying to other posts that started the topic in the first place. You know good old fashion sticking up for what you think is right/ the truth/ not backing down all that good stuff.

If you want to get technical you can't use the care argument -- anyone that posts on any topic in any forum is showing they "care"....regardless what your point is...even if its to say you "don't care"....well yeah you do, you cared enough to let everyone else know you don't care! :)

To show no care or concern at all on a topic is to never type a single post in the conversation. So you see -- even YOU CARE!

To be honest I just forgot WTF we are supposed to be arguing about...


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