Revenue for downloads beat subscriptions for first time
Back
when Microsoft first rolled out its Xbox Live network and charged
gamers to play multiplayer games, many thought it was a mistake that
would come back to haunt Microsoft. As it turns out, the decision to
charge for Xbox Live was a great one by Microsoft making Xbox Live
one of the only profitable parts of its gaming
division.
Bloomberg reports
that Microsoft has about 25 million users on Xbox Live as of the year
ending June 30. About half those users coughed up the $50 yearly fee
to play online games. With that amount of users paying for online
gaming, analysts predict that Xbox Live broke
the $1 billion revenue mark for the first
time.
Microsoft's Xbox COO Dennis Durkin
told Bloomberg that
revenue for downloads of TV shows and movies topped subscription
revenue for the first time. Considering the $50 yearly fee multiplied
by half that 25 million user number works out to $600 million,
Durkins remarks suggest Xbox Live generated about $1.2
billion.
Analyst Matt Rosoff from Directions told Bloomberg,
"Xbox Live has helped sell a lot of consoles and created a lot
of loyalty. Everyone has been talking about Microsoft’s inability
to innovate, but this is a pretty good example where they have
innovated. They timed it just right with this one."
Despite
the success of Xbox Live, many feel that Sony's PlayStation Plus
offering has an uphill fight to match Microsoft's success. One
example that illustrates this point is that there are 6 million
gamers who play Halo on Xbox Live each month. Sony reportedly has
under half that number of people playing all of its games available
online each month.
Microsoft and Activision are the only two
companies that are clearly successful in selling online gaming
according to Activision CEO Bobby Kotick. Kotick said, "When it
comes to online gaming, they’re the only significant alternative to
us." Activision owns the Blizzard MMORPG World of Warcraft.
Kotick also states that Activision wants a cut of the subscriptions
from Xbox Live since its titles like Call of Duty are generating lots
of money for Microsoft in subscriptions. He said, "We’re
driving a lot of the subscription interest and certainly hours of
game play."
Microsoft
has continued to tweak and add to its Xbox Live service over the
years to make it more appealing. In June Microsoft offered up
a Family
Pack that is set to launch this November that will let users
buy four memberships for the price of two at $100 per year. Microsoft
did offer up bad news for gamers early this year that still played on
their original Xbox consoles when it announced the discontinuation
of the service for original Xbox.
With
the success of Microsoft in selling online subscriptions for gaming,
Sony has decided to try the same tactic. Sony announced PlayStation
Plus at E3 this year. The cost per year will be $50, the
same price that Microsoft charges.
"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan
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