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Project Natal gets a name and a November launch date

It was this time last year that Microsoft first revealed its motion controller for the Xbox 360, Project Natal. Today, Microsoft has officially announced the controller and has given it a new name. The new accessory is now called "Kinect for Xbox 360" and will be available this November.

As you may recall, Kinect is an add-on USB peripheral for the Xbox 360 that features an onboard camera, motion sensing, and multi-array microphone which allows it to capture full body movements in a 3D space. It can track 48 points of movement at 30 fps and can recognize an individuals face and voice.

You are the controller,” said Mike Delman, Corporate VP of Global Marketing for Microsoft's Interactive Entertainment Business. “You simply step in front of the sensor and Kinect sees you move, hears your voice and recognizes your face.”

“Some people don’t like controllers,” Delman continued. “And Kinect makes the gaming and entertainment experience more organic and free-flowing, without any of the barriers that can sometimes keep people from participating.”

According to the USA Today, there are a number of new games in the works for Kinect including:

  • Kinectimals -- Allows you to get in touch with your feline side by training cats and lions.
  • Kinect Sports -- This sounds like Wii Sports on steroids. Gamers can fully interact with such sports at boxing, bowling, and volleyball.
  • Joyride -- A racing game that forces you to hold your hands out in front of you to grasp an imaginary steering wheel.

Pricing is not yet available for Kinect (rumors have pegged the price at being as high as $150), but it is expected to launch this November.



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RE: I tried it...
By jimbojimbo on 6/14/2010 3:29:39 PM , Rating: 3
Well why was it bad? It's a pretty stupid post if you just say you didn't like it but won't explain why. Makes me think you didn't play with it at all really.


RE: I tried it...
By NanoTube1 on 6/14/2010 4:35:07 PM , Rating: 2
Unfortunately I did. I really did.

It's very inaccurate, there is a problem with depth perception when you try for example to touch or grab something, the system can handle very little interference and it is tiring as hell - just to name a few.

But the worst thing of all is the following realization:
There are very few games that can actually benefit from this system. Forget it, it's not the Wii - not even remotely as fun - and even the Wii is abandoned pretty quickly by most users.

You'll see for yourself when it is available to the public. Trust me.
I was very excited when I first tried it but it was a bad experience gaming wise.


"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan














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