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Project Natal gets a name and a November launch date

It was this time last year that Microsoft first revealed its motion controller for the Xbox 360, Project Natal. Today, Microsoft has officially announced the controller and has given it a new name. The new accessory is now called "Kinect for Xbox 360" and will be available this November.

As you may recall, Kinect is an add-on USB peripheral for the Xbox 360 that features an onboard camera, motion sensing, and multi-array microphone which allows it to capture full body movements in a 3D space. It can track 48 points of movement at 30 fps and can recognize an individuals face and voice.

You are the controller,” said Mike Delman, Corporate VP of Global Marketing for Microsoft's Interactive Entertainment Business. “You simply step in front of the sensor and Kinect sees you move, hears your voice and recognizes your face.”

“Some people don’t like controllers,” Delman continued. “And Kinect makes the gaming and entertainment experience more organic and free-flowing, without any of the barriers that can sometimes keep people from participating.”

According to the USA Today, there are a number of new games in the works for Kinect including:

  • Kinectimals -- Allows you to get in touch with your feline side by training cats and lions.
  • Kinect Sports -- This sounds like Wii Sports on steroids. Gamers can fully interact with such sports at boxing, bowling, and volleyball.
  • Joyride -- A racing game that forces you to hold your hands out in front of you to grasp an imaginary steering wheel.

Pricing is not yet available for Kinect (rumors have pegged the price at being as high as $150), but it is expected to launch this November.



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RE: Kinect
By Aikouka on 6/14/2010 10:20:29 AM , Rating: 2
Microsoft will most likely release support for Kinect in their XNA Development Studio, which is free for anyone to download.

But do realize the difference between Kinect and a WiiMote. The WiiMote is not much different than those Gyration devices you can buy, and Kinect is a whole different animal. Chances are a ton of aspects of motion tracking are handled by Microsoft's (aforementioned) APIs.


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