Print 41 comment(s) - last by B3an.. on May 14 at 10:52 AM

Steam finally comes to OS X

Mac gamers who want to beef up their meager gaming library can rejoice now that the much talked about Steam client is available for OS X.

"Steam has been a service exclusively for PC users since we launched it in 2004. For the first time we and our partners are bringing it to another platform," said the Valve team on the company blog. "It's been a ton of work, but the Mac is great for the same reason the PC is great - they are both open systems that let gamers and game developers be as close as possible."

There are currently 57 games available to purchase and download for gamers using the Steam client for OS X.

Gamers will be able to play purchase a game once and play it on both Windows and OS X platforms. In addition, thanks to Steam Play, a game can be started on a PC and finished on a Mac or vice versa during any part of the single-player game experience.

In celebration of the Steam client being made available for OS X, Valve is making Portal available for free until May 24. "Like we keep saying, Portal is free. Free on the Mac," Valve explains. "Free on the PC. But only until May 24th. So you only have a few days to decide if your free copy of Portal is worth the price we're currently charging."

You can download the OS X Steam client directly right here.

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RE: Question
By dani31 on 5/12/2010 4:37:20 PM , Rating: -1
Valve ported the Source engine to OpenGL

Let's hope this is the begining of the end for the DirectX dictatorship.

RE: Question
By Flunk on 5/12/2010 4:59:37 PM , Rating: 2
That's quite unlikely, DirectX still has a lot of features that OpenGL lacks and the standard seems to be moving ahead faster than OpenGL. You can't catch up by running slower.

It's nice to see more games on the Mac though, even though I don't own one.

RE: Question
By croc on 5/13/2010 1:03:55 AM , Rating: 2
"You can't catch up by running slower."

Unless you are an Australian speed skater...

RE: Question
By freeagle on 5/13/2010 7:08:15 AM , Rating: 2
RE: Question
By Smilin on 5/12/2010 6:05:42 PM , Rating: 3
Nothanks. I'll take the dictatorship.

It's a great API, easy to develop for and widely supported. It's done a great deal for gaming both for software developers and card manufacturers.

I don't mind a king as long as the land lives in peace and prosperity.

RE: Question
By Gul Westfale on 5/12/2010 9:52:01 PM , Rating: 2
now valve just needs to wait for macs with graphics cards that can actually play games developed after 2004...

RE: Question
By damianrobertjones on 5/13/2010 3:27:43 AM , Rating: 2
How is it a dictatorship? How is ensuring that all pc game developers code for one central resource? Would you prefer the dos days or Windows 95 days when everyone was all over the place? Is anyone MAKING devs code just for Direct X on Windows and not openGL?

Can you not see the advantages of DX?

RE: Question
By sebmel on 5/13/2010 1:42:17 PM , Rating: 2
You don't appear to understand the benefits of competition and the risks of monopolies.

If there is only one platform than the owner of that platform can get lazy and overprice.

You are right that competition causes more work but that work forces the tech industry to align it's direction more with the interests of customers as it competes for them.

RE: Question
By Spivonious on 5/14/2010 10:15:41 AM , Rating: 2
DirectX is completely free to develop with and distribute.

RE: Question
By callmeroy on 5/13/2010 1:47:24 PM , Rating: 2
i missed the memo why is DirectX evil again?

On a more serious note, i've never had issues with Direct X - to be honest I kind of like it.

As a pretty frequent gamer I've never had problems with Direct X...of course I liked OpenGL as well... :)

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