 AT&T exclusivity, Steve Jobs' personal war against Flash, and app rejections played a big role in Apple dropping behind Android in the smart phone market. (Source: AP)
I have a bit of advice for Apple on how to avoid slipping further...
Oh
iPhone, you are: Open yet closed, weak yet strong If but you
were free. -A
haiku on the iPhone's bump to third place
No one wants to be
second place in most races, but in the smartphone war, that's
precisely what Android has aimed for over the last couple
quarters.
RIM rests atop smartphone sales charts thanks to the
fact that the smartphone population initially consisted almost
exclusively of business users -- a group that still makes up a large
portion of the total smartphone market.
Apple's
iPhone changed the market by delivering the first smartphone truly
accessible for the masses. True, others (Windows Mobile phones,
Palm designs) could argue ownership of such a title. But
Apple's App Store, advertising blitz, and slick hardware won over the
masses like never before. And they earned it a solid spot at
number two -- a very desirable place to be.
Then came
Android. Google's OS didn't start off beautifully. From
the start many questioned the patchwork
alliance, the at times unclear objectives of the project, and
lacking first generation hardware such as the first Android handset,
the G1
phone.
But slowly, Google began to catch up and pick up
steam. It picked up multi-touch. Its hardware partners,
particularly HTC, flooded hot new designs onto every major U.S.
carrier. These designs like the HTC
Incredible and Motorola Droid (Milestone) matched the iPhone
in hardware or came awful close.
Apple still had one key
advantage -- the App Store. Google's app count will soon
hit 50k, but that pales in comparison to the 150,000 apps that
the App Store has. But Apple made some critical missteps.
First, it banned
Flash from the iPhone. Then it even banned
Flash ports to native code, further alienating both
developers and customers. Second, it practiced inconsistent
policing the App Store. Sometimes it rejected
apps only to later approve them, other times it approved
them only to reject them. Google, too did a
bit of this, but Apple did it far more often.
In the
end it's easy to see why Apple lost
the coveted second place position to the army of Android
handsets. How could its one handset on one (U.S.) carrier hope
to keep up with a plethora of high end handsets backed by a multitude
of carriers and a more open app marketplace?
If Apple feels
bad, we can only wonder where that leaves Palm (recently acquired)
and Microsoft's Windows Mobile division who have been bumped further
down the ladder as well. At least Apple still is solidly
holding on to its third place position.
I've developed apps
for the iPhone, and while I admit I am now eyeing the Android phones,
I still have a soft spot for the old iPhone. I bear it no ill
will.
Thus it is out of best wishes that I give Apple the
following advice: 1. Adopt multiple carriers in the U.S.
Lucrative exclusive contracts are not worth cornering yourself into
obscurity. 2. Release multiple phones. You already did
this with the iPod -- imagine how hot an iPhone Nano would be! 3.
Most important -- drop the rhetoric on Flash and shore up the app
approval process. If you want to be the world's premiere mobile
applications provider, there's little room for such poor behavior as
you have shown.
If Apple can follow such advice, perhaps it
can once again become competitive in the race. Otherwise, with
other hungry competitors (Palm, Microsoft) and hot new Android
handsets (Samsung Galaxy, HTC EVO) it seems destined to sink down the
sales charts, much like Palm before it.
"We’re Apple. We don’t wear suits. We don’t even own suits." -- Apple CEO Steve Jobs
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