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Adobe CTO Kevin Lynch
So long, farewell! Adobe cuts its losses and moves on to other mobile platforms

Well, it looks like it's the end of the road for any hopes of Adobe Flash on Apple's iPhone OS-based devices (iPhone, iPod touch, iPad). Although Steve Jobs has long since put his foot down regarding the matter, Adobe still held out hope that Jobs would change his mind.

However, those hopes were dashed earlier this month when Apple's iPhone OS 4.0 SDK banned the use of unapproved programming languages (including Adobe Flash). The move by Apple prompted some rather colorful language from Adobe Platform Evangelist Lee Brimelow.

Steve Jobs poured more salt on the wounds yesterday with an open letter that basically said that Adobe Flash's time has come and gone. "Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs," said Jobs "But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short."

It appears that Adobe has gotten the hint, and is now officially dropping its plans to push Flash Player onto the iPhone OS platform. Adobe CTO Kevin Lynch posted a response to Steve Jobs' rant -- Adobe's President and CEO made comments as well -- and still feels that Adobe could provide a "terrific experience" on the iPhone and iPad. However, the writing is on the wall and Lynch says that Adobe is shifting its energies to other mobile platforms.

“We have already decided to shift our focus away from Apple devices for both Flash Player and AIR," said Lynch. "We are working to bring Flash Player and AIR to all the other major participants in the mobile ecosystem, including Google, RIM, Palm (soon to be HP), Microsoft, Nokia and others.”

Lynch also said that there will be a public preview of Flash Player 10.1 for Android devices in May and that a full release will come the following month.

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RE: He'll be Back.
By luseferous on 5/2/2010 4:12:40 PM , Rating: 2
"There is a reason Pixar originally used Apples to render their movies *cough*Toy Story*cough*"

Sorry but the 'Pc' has always been ahead of the Mac in 3d rendering and design. Software like Maya,3D Max, Softimage, Lightwave... all grew up on the pc and on the whole only got ported over to the Mac much later on. For 2D stuff Mac's have been the choice of the industry but how much cpu power does it take to rotate a bitmap as opposed rotating a complex textured 3d model.

BTW those apple benchmarks claiming the G5 to be the faster than competition I'm pretty sure were proved to be bogus,misleading and were dropped very quickly by Apple.

In a nutshell Mac's have always had the edge in 2d image processing/design due to the software not the hardware.

RE: He'll be Back.
By luseferous on 5/2/2010 4:17:06 PM , Rating: 2
As a side note at least one of the programs I listed above started life on the Amiga which at the time crapped on both Pc and Mac in terms audio/video processing abilities.

RE: He'll be Back.
By beerhound on 5/3/2010 9:40:43 PM , Rating: 2
That would be lightwave, back when it came bundled with the VideoToaster. Those things were so far ahead of other PCs at the time, they were used to render Babylon 5 for the first couple of seasons. Too bad the corporate weasels at Commode-odore were such a bunch of screwups, the engineers actually had a lot going for them.

"We shipped it on Saturday. Then on Sunday, we rested." -- Steve Jobs on the iPad launch

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