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Steve Jobs has had enough of Adobe Flash and wants the world to move on and embrace HTML5

It's no secret that Steve Jobs is no fan of Adobe Flash -- Jobs basically kneecapped Flash development tools with iPhone OS 4.0. In addition, Jobs has long said that Flash on Mac computers is slow, buggy, and an incredible resource hog.

We all thought that the relationship between Apple and Adobe was beginning to thaw a bit when Apple announced that it would make hardware acceleration APIs available to developers like Adobe. That lead the way for yesterday's announcement of Flash Player 10.1 "Gala" for OS X which provides hardware acceleration of H.264 video content on Macs with NVIDIA GeForce 9400M, GeForce 320M, or GeForce GT 330M GPUs.

But that isn't quite the end of the story. In fact, Steve Jobs has even more to say about Adobe Flash in the form of an open letter entitled "Thoughts on Flash". Jobs' long-winded rant goes on about the fact that Adobe Flash is proprietary; HTML5 is a better, open solution; the fact that Flash is a security risk to Mac computers; and that Adobe Flash simply eats away battery life on notebook computers (among other things).

Here's a blurb on Adobe Flash being proprietary:

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards.

And here's another section with regards to Adobe Flash and its interaction with touch-based devices:

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Jobs concludes, saying, "Flash was created during the PC era – for PCs and mice… But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short."

"New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too)," Jobs adds. "Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind."

The fight between Adobe and Apple is definitely not over and we'll just have to sit back and wait to see what Adobe's response to Jobs will be.

For those that want to read the full letter, head on over to Apple's website.



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RE: LOL JOBS!!!
By retrospooty on 4/30/2010 8:24:59 AM , Rating: 2
Owned ? I think not, you are wrong on 4 of 4 counts there.


RE: LOL JOBS!!!
By Alexstarfire on 4/30/2010 12:53:58 PM , Rating: 2
I think you have the incorrect definition of wrong. If by wrong you mean plausible, then yes, he's wrong. #4 could be wrong, but none of us know for sure. I doubt it runs standard software anyway. He's right about #1 since they do have the hardware and software for it. Is it used? IDK because I don't know every industry inside and out. #2 is blatantly right. To say otherwise is just ignorance. Just because most games are DirectX and not OpenGL doesn't make the computer itself incapable of such features. And #3.... how about you name some files that aren't compatible. .7z and it's variants I don't believe are Mac compatible, though I haven't checked in a good while. Likewise DMG isn't really used outside of Macs but I do believe you can deal with it on PCs. Ummmm, that's all I can really think of.


RE: LOL JOBS!!!
By retrospooty on 4/30/2010 1:05:05 PM , Rating: 3
You are responding in the wrong thread and missing the context. No-one said it wasn't capable of running any of the above. The context was that it runs "well" or not "well". Since you want to ring it here, I will paste some of it here.

1. Almost zero enterprise apps are written to run on Macs. - Doesnt work "well" on Mac
2. 3d games - the few that are written perform like crap compared to thier PC counterparts. - Doesnt work "well" on Mac
3. Not file compatible other than a few standard media items. - Doesnt work "well" on Mac
4. As far as Foxconn using PC's to build Mac's that is true too. What procurement software do you think they are using to manage the supply chain and order parts? Do you think its the corporate order procurement software written to run on a Mac? What about logistics and reverse logistics? the whole supply chain and just about every aspect of every contract manufacturing company from A to Z runs on a PC. Some use server based apps but are still being ran through a PC. - Doesnt work "well" on Mac


"There's no chance that the iPhone is going to get any significant market share. No chance." -- Microsoft CEO Steve Ballmer














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