 A new Apple API will finally allow hardware accelerated Flash on Macs. (Source: Apple)
Adobe continues its market push -- with or without the iDevices
Apple
has banned
Flash from the iPod Touch/iPhone/iPad platforms and the
company's CEO, Steve Jobs, has even gone as far as to talk
a bit of trash about Adobe's flagship product. Even
making a port to iPhone's native code using Adobe's CS5 development
tools has been outlawed by Apple, leading to Adobe finally declaring
it was dropping
support altogether for the iPhone, native ports or
otherwise.
Despite the pair's icy relationship, Apple did just
quietly release a new API that will allow for Adobe to finally offer
hardware accelerated Flash on Mac computers. Technical Note
TN2267 describes the new API, the Video
Decode Acceleration Framework, stating: The
Video Decode Acceleration framework is a C programming interface
providing low-level access to the H.264 decoding capabilities of
compatible GPUs such as the NVIDIA GeForce 9400M, GeForce 320M or
GeForce GT 330M. It is intended for use by advanced developers who
specifically need hardware accelerated decode of video frames.
The
move also may benefit a variety of developers outside of Adobe.
Prior to the new API, developers were forced to use Quicktime X for
H.264 hardware acceleration, a much more limited option, and one that
Adobe rejected. The new API comes to Mac users courtesy of
the 10.6.3
update for Mac OS X Snow Leopard.
That leaves Linux
as the only platform that may be left out of the loop when it comes
to accelerated Flash. Adobe says it cannot deliver Linux users
hardware acceleration as the various distributions lack a "developed
standard API" for H.264 hardware decoding.
While Apple
may have shown Adobe a tiny bit of love for once, Google is really
pouring it on thick. Google's Android is soon set to receive a
Flash update, possibly with the release of the Android
2.2 operating system upgrade.
Android will
soon receive not only hardware-accelerated Flash 10.1, but also Adobe
Air, a platform that lets Flash apps run outside the browser like
traditional applications.
Google's Andy Rubin,
Android team VP of Engineering, announced in
a blog Wednesday that support for Air and Flash is
officially coming. He writes, "Google is working to enable
an open ecosystem for the mobile world by creating a standard, open
mobile software platform. Today we're excited that, working with
Adobe, we will be able to bring both AIR and Flash to Android."
The
full announcement of Google's plans with Adobe will come at the
Google I/O event in May.
"I want people to see my movies in the best formats possible. For [Paramount] to deny people who have Blu-ray sucks!" -- Movie Director Michael Bay
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