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Revenue in enthusiast market will grow significantly despite lost market share

Computer and hardware manufactures know that consumers willing to spend vast sums of cash can most often be found in the enthusiast and gamer markets. These people will spend hundreds of dollars on the latest video cards and processors in pursuit of every last ounce of performance.

Jon Peddie Research (JPR) has announced new data on the PC gaming hardware market and the worldwide DIY market segments of the computer industry. According to JPR, 46% of the dollars spent in 2009 on gaming-motivated PC hardware was from the enthusiast class. The money was spent on gear like boutique PCs, high-end processors, and SSDs.

JPR is predicting that a shift in the product mix is coming to the PC gaming market. By 2013, the enthusiast class will lose market share to the performance and mainstream classes. However, the money spent in the enthusiast hardware segment will grow significantly from $9.5 billion to almost $12.5 billion in 2013 making the enthusiast class one of the most important for manufacturers.

JPR video game analyst Ted Pollak said, "PC hardware has caught up to most of the software and people are able to play computationally intensive games on Performance level systems. Performance systems now even support high resolution for all but the most demanding simulations and FPS's. The frequency of Direct X updates is also driving some people toward mid-range GPU's. Some gamers are buying Performance GPUs at a higher refresh rate to engage the latest Direct X version, instead of a longer term investment for Enthusiast GPU's."

JPR president Jon Peddie said, "Gamers are ordering, building, and modding their rigs with components that just a few years ago were simply not available with any economy of scale. SSD's, water cooling, gaming mice and keyboards and other components have come to the Performance class and gamers are starting to snap them up. "

The firm also announced that the global market analysis for DIY PC builds covering gamer segments and business segments has predicted robust growth as well. The market will be worth about $10.4 billion in sales annually and much of the sales will be driven by businesses looking to get better performance from their enterprise applications.

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RE: Soo PC gaming isn't dead or dying?
By Pirks on 3/24/2010 10:58:37 AM , Rating: 2
this will give developers more of a reason to develop for the PC/Mac platforms
Mac GPUs are no better than console GPUs (quite often they're even much worse) so this doesn't change squat.

I guess I'll try AVP later when I get DX11 hardware, but what's up with Call of Pripyat? Is it any better than previous installment? I thought they used same XRay engine plus a few minor tricks with DX11 tesselator, so there's like nothing to look at, no?

RE: Soo PC gaming isn't dead or dying?
By themaster08 on 3/24/2010 11:09:50 AM , Rating: 2
Mac GPUs are no better than console GPUs

The fact that Mac GPU's are no better than consoles doesn't mean squat.

As we both know, graphical settings can be altered in PC/Mac games, so having a lower quality video card is a non-issue.

What matters is the user base. A much larger user base will entice developers to create PC/Mac exclusive titles to appease the growing community.

As for AVP and S.T.A.L.K.E.R., just play them and see for yourself. The visuals and lighting effects are beautiful. Using the same engine is irrelevant. Just look at Serious Sam HD. Rehash of the same engine, yet vastly more visually appealing.

RE: Soo PC gaming isn't dead or dying?
By Pirks on 3/24/2010 11:22:39 AM , Rating: 2
much larger user base will entice developers to create PC/Mac exclusive titles to appease the growing community
Yeah, another multiplatform stuff designed to run on lowest common denominator Mac hardware. Now add to this the fact that Mac games must use OpenGL just like Sony and Nintendo consoles do. All of this screams console multiplatform. No more big budget PC exclusives like Crysis or HL2 or Doom3.

By themaster08 on 3/24/2010 11:36:03 AM , Rating: 2
Yeah, another multiplatform stuff designed to run on lowest common denominator Mac hardware.

The point I was making is games on the PC and Mac are flexible. Whilst they may be made with the lowest common denominator in mind, graphical settings can be altered accordingly. It really doesn't matter anyway. Mac hardware meets the minimum/recommended specs for most games released nowadays.

OpenGL is the only similarity they share. CPU architecture and the ability for flexible graphical sttings make porting a game to the Mac a much easier task than doing so for a console.

In the future this move could possibly force a single standard between PC's and Macs as opposed to DirectX vs. OpenGL. Who knows? But I sure an eager to find out.

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