 MicroUnity was a major pioneer in the field of mediaprocessing. Unfortunately, it was ahead of its time and was killed by power and cost of media chips on the current process. Now its reduced to filing litigation against those who adopted similar designs on smaller processes. (Source: MicroUnity)
Company is also suing Palm, Nokia, Motorola, HTC, LG, Qualcomm, Spring, and Texas Instruments
Apple's legal
campaign against HTC has garnered a lot of attention.
It's widely perceived that Apple is trying to pick off smaller
companies that make the Android handsets to kill the mobile
operating system's momentum. Apple's litigation centers
around certain mobile hardware and interface patents Apple owns, such
as a patent on mobile object oriented graphics, a patent on
interrupt-based
mobile processor undervolting, and a patent touch screen
unlocking.
Now Apple finds the tables have turned on it;
a small company has filed
suit against it, claiming that its devices infringe on a variety
of hardware patents. MicroUnity
Systems Engineering is a small private company based in Santa
Clara, California. The company is adopting an equal opportunity
approach, though, and is also suing 21 other companies, including
Google, AT&T, Palm, Nokia, Motorola, HTC, LG, Qualcomm, Samsung,
Spring, and Texas Instruments
The company may sound like a
patent monger, but there's more to the story -- the firm actually was
once home to some of the brightest engineering talent in the
industry. The company was founded by John Moussouris and Craig
Hansen, two of the engineers who developed the now famous MIPS CPU
microarchitecture. The company functions primarily as a
research and development firm and has a wealth of intellectual
property. In 2005 it received a $300M USD from Dell and Intel
in a suit over some of its IP. A similar suit against AMD and
Sony over their GPUs was settled in 2007.
Microunity says that
media processing technology inside handsets like the iPhone 3GS, iPod
Touch, Motorola Droid, Palm Pre, Google Nexus One, and the Nokia N900
steals from its patented work. MicroUnity says the 22 parties
named in the suit violated the following patents it holds:
U.S.
Patent No. 5,737,547,
"System for Placing Entries of an Outstanding Processor Request
into a Free Pool After the Request Is Accepted by a Corresponding
Peripheral Device."
U.S.
Patent No. 5,742,840,
"General Purpose, Multiple Precision Parallel Operation,
Programmable Media Processor."
U.S.
Patent No. 5,794,061,
"General Purpose, Multiple Precision Parallel Operation,
Programmable Media Processor."
U.S.
Patent No. 6,006,318 C1,
"General Purpose, Dynamic Partitioning, Programmable Media
Processor."
U.S.
Patent No. 6,427,190,
"Configurable Cache Allowing Cache-Type and Buffer-Type
Access."
U.S.
Patent No. 6,725,356 C1,
"System with Wide Operand Architecture, and Method."
U.S.
Patent No. 7,213,131,
"Programmable Processor and Method for Partitioned Group
Element Selection Operation."
U.S.
Patent No. 7,216,217 B2,
"Programmable Processor with Group Floating-Point Operations."
U.S.
Patent No. 7,260,708 B2,
"Programmable Processor and Method for Partitioned Group
Shift."
U.S.
Patent No. 7,353,367 B2,
"System and Software for Catenated Group Shift Instruction."
U.S.
Patent No. 7,509,366 B2,
"Multiplier Array Processing System with Enhanced Utilization
at Lower Precision."
U.S.
Patent No. 7,653,806 B2,
"Method and Apparatus for Performing Improved Group
Floating-Point Operations."
U.S.
Patent No. 7,660,972 B2,
"Method and Software for Partitioned Floating-Point
Multiply-Add Operation."
U.S.
Patent No. 7,660,973 B2,
"System and Apparatus for Group Data Operations."
Microunity
developed technology in a number of fields including semiconductor
processing, system design, chip architecture, software algorithms --
a rarity in the industry. The company pioneered the
mediaprocessor business, but ultimately saw its designs flop as at
the time they consumed to much power and were too expensive.
The
company's overreaching history earned it the nickname MicroLunacy in
Silicon Valley. While it was responsible for much innovation
the flop of its mediaprocessors sent it reeling into consolidation.
The staff shrunk to 200 engineers and the company's chief business
(until the patent litigation launched) was to sell a CAD tool that it
sold in 1999.
One cannot help but appreciate the irony in
Apple's case, but it's also interesting to note that MicroUnity, once
an ambitious pioneer, has been reduced to trying to make a living off
litigation.
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