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Move Controller  (Source: Joystiq)

Remind You of Anything?  (Source: Joystiq)

Move sub-controller  (Source: Joystiq)
Launch set for fall 2010 for under $100

The video game market is very robust and has been doing well compared to other markets during the poor global economy. When the Nintendo Wii debuted years ago, it quickly became the most popular console due in large part to its innovative motion control. 

Despite Nintendo's early success and exceptional demand for its Wii console, recently sales of the Wii have started to slump significantly. Nintendo profits slumped 23% in Q3 in part due to softening demand for the Wii. Sony tried with the initial launch of the PS3 console to offer its own motion control via its standard game controllers, but the feature was ignored by many gamers and developers. Sony has been talking about its upcoming motion controller that was initially expected to hit store shelves this spring and was delayed until the fall for a while now. The reason for the delay according to reports at the time was to give game developers a chance to ready more software that would work with the new motion controller.

Sony has now gone official with its motion controller called PlayStation Move. The Move system includes three pieces counting the motion controller, the sub-controller, and the PlayStation Eye camera. The combination of the three devices allows the PS3 to detect the precise movement, angle, and absolute 3D position of the move controller when players are playing a game.

Sony says the Move controller has unmatched accuracy with a three-axis gyroscope, a three-axis accelerometer, and a terrestrial magnetic field sensor along with the color changing ball that the PlayStation Eye camera follows. The system lets the gamer provide input to the game with action buttons and an analog trigger and be rewarded with rumble feedback and different colors from the sphere attached to the Move controller.

The Move sub-controller device is designed for one hand use and has a curved design with an analog stick and directional buttons for controlling a game character. The Move controller and the associated sub-controller are more than a little reminiscent of the Wii Remote and Nunchuk. Power for the devices comes from a lithium-ion battery like the one used on other wireless controllers for the PS3. Sony reports that Move is to be supported by 36 game developers and more than 20 games will be launched this year dedicated to the Move platform or at least supporting it. The Move sub-controller can be replaced with a Dualshock or Sixaxis controller, but the camera and Move controller are required.

Sony has tagged the Move controller with product code CECH-ZCM1 and confirmed the fall 2010 release date. The retail price of the controller has not been set at this time and it will come in black only. Move controllers will weigh about 145g and measure 200mm x 46mm. The Move sub-controller is produce code CECH-ZCS1 and will debut this fall. No MSRP has been set for the sub-controller, which measures 138mm x 42mm. Among the third party companies supporting the Move system are Activision, Capcom, Disney Interactive, Konomi, Majesco, EA and many more.



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Too late...
By adrift02 on 3/11/2010 2:47:52 PM , Rating: 4
Two issues hold back this type of technology and keep it in the "gimmick" category along with every other post-launch add-on.

1. Developer support: It's just not going to be possible to get large enough developer support, especially with AAA titles, for anything other than secondary uses. Entire games need to be designed around the advantages motion control offers to spark widespread interest. See the problem? Without a large user base (it better be well under $100 per controller) developers won't stake the success of their games on it. And, without innovative games which make use of it gamers won't buy it in large quantity.....and the cycle continues. Even the Wii, which came with the tech and hype out of the box couldn't get developers to make the tech worth while....but that touches on the second problem.

2. Technological limitations: The Wii just wasn't accurate enough to make the experience more than a gimmick and it showed over time. This makes sense considering the price point and I can't see a product which will need to be <$50 a controller to even have a chance doing much better. Add in that many games will always work better with a gamepad and the market size gets smaller and smaller.

Console manufacturers are hoping to extend their consoles life through tech like this to gain more profit (costs decrease over time) but this isn't going to do it. I still haven't bought a Wii motion plus for my Wii because of these reasons....yet I just picked up a Xbox 360 at xmas to for the online experience and fun standard games. It's all about what devs can/will do and unfortunately it's going to take another generation for this stuff to take off...




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