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Analysts predict the game will sell 5 million copies the first day

The global economy may still be poor, but some categories are doing well despite the economic downturn. One of those categories is video games. One of the most anticipated video game launches of all times is set to happen this week with a new game called Call of Duty: Modern Warfare 2.

The game is set to hit stores Tuesday and analysts are predicting massive sales for the game. Activision has a lot riding on the launch according to Reuters. Some analysts expect the game to count for as much as 16 cents of Activision's earnings per share for the December quarter.

MKM Partners analyst Eric Handler said, "This is the one game that could buck the economic trend for the holiday season."

The game will sell for about $60 per copy and Activision is partnering with 12 retailers including GameStop and Best Buy to hold over 10,000 midnight launch events across the country. Estimates peg sales for the game at 11 to 13 million units by the end of 2009. Activision CEO Robert Kotick expects the game to be one of the biggest media launches of any kind of all time.

Handler expects that the game will sell about 5 million units on the first day of sales and a total of 7 to 8 million games the first week. Those sales numbers would put the game ahead of last year's top title, Grand Theft Auto IV. The game will carry an M rating for violence and blood. Some of the most popular aspects of the Call of Duty franchise centers around the multiplayer aspects of the game, which the new version is sure to have.

GameStop executive VP Tony Bartel said, "By all indicators, we anticipate 'Call of Duty: Modern Warfare 2' will be the biggest entertainment launch of 2009, as well as the biggest video game launch in GameStop's history."



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By Hapikern on 11/9/2009 2:52:53 PM , Rating: -1
quote:
What does this mean for PC players?

- No dedicated servers
- No mods
- No clan play
- Complete reliance on IWNet
- Reliance on an idiotic matchmaking system
- Smaller battle sizes (9v9 is the max)
- Even if you have a copy, you can't play it online until the game is enabled on Tuesday.
- Restricted to the same DX9 limitations as COD:MW1
- The game may not allow for hardware AA.


The only thing that I agree with you is on the matchmaking system....

Mods are good sometimes, but when you make mods for "real damage" or "Pro mod" for scrims... then you should think about if its good or not... because you are dividing the community from "normal damage" to all the fucking nonsense variations of damage/mod.

The smaler 9 vs 9 is not that bad... i guess it would be better a 12 v 12 max but use your brain again (if you have one)... a 24 vs 24 is stupid... throw a grenade and you kill half the team... COD is not battlefield... the tactics on COD are more Swat like... small teams.

14 hour gameplay as you say is enough for a shooter. The value of this game is multiplayer and co-op (which I already played on xbox360). It has enough co-op misions (25) and they might release misions packs.

The DX9 is not a limitation, the graphics are much better and the sound is really outstanding. The graphics are NOT top notch but you can really see an improvement in textures, particles, and lighting. Also aminations and the adition of pedestrians add to the envioment and inmersion. So I dont really see the limitaion when I see more detail.
And I dont think the AA was removed for the PC version but thats something I cant say because i havent played the PC version.

I also thought like you with the game, but after playing it I really change my mind... and realized how stupid people is when they base their actions from rumors and not facts.


RE: F@%# Infinity Ward, right in thier stupid faces...
By eid on 11/9/2009 3:08:06 PM , Rating: 3
Ars Technica has an excellent post regarding the shortcomings of the PC version

http://arstechnica.com/gaming/news/2009/11/pc-mode...

You forgot to mention:
-P2P host system
-Inability to pick the host or choose not to host
-5 sec game freeze if the host decides to leave the game
-removed console commands
-removed demo/replay recording

and my favorite quote:

"Moriarte: Ignoring IW.net, is the PC version a direct port of the console version?

Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings."


By EglsFly on 11/9/2009 10:29:25 PM , Rating: 3
I WILL DEFINITELY NOT BUY IT!

No better way to protest....

I have enjoyed MW1 and continue to enjoy World at War.
Been playing a lot of COD World At War, on the [NC] clan server (hard core/tactical):
http://www.gametracker.com/server_info/69.162.110....
42 Person Multiplayer, Admins that manage the server by kicking the necessary players, everything that MW2 CANT do.


By Iaiken on 11/9/2009 4:42:20 PM , Rating: 2
quote:
I also thought like you with the game, but after playing it I really change my mind... and realized how stupid people is when they base their actions from rumors and not facts.


No, no you didn't think like me at all. You are looking at this from the perspective of a 360 console gamer whose idea of online multiplayer was defined by games like Halo.

You obviously don't know how most multiplayer mods work if you think they "divide" the community. Instead, I look at it as adding variety. You can play arcade mode if you like, or hardcore, or tactical realism, or scenario play or whatever people can think of that other people will enjoy. The possibilities are essentially limitless.

You then go on to state that the value of the game comes from it's mutliplayer, but what Infinity Ward has done here is actively engage in gutting the multiplayer element by forcing everyone into an XBL style matchmaking system.

quote:
The smaler 9 vs 9 is not that bad... i guess it would be better a 12 v 12 max but use your brain again (if you have one)... a 24 vs 24 is stupid... throw a grenade and you kill half the team... COD is not battlefield... the tactics on COD are more Swat like... small teams.


This sounds conspicuously like opinion in the absence of fact. I've played on 50vs50 tactical realism servers with absolutely massive maps that require that many people to even give people something to shoot at. Hell, even the normal maps (with the exception of backlot) are enough to support 24v24 with plenty of elbow room.

Your notion that the game is SWAT-like is as asinine as it is narrow. There are MANY ways to play COD:MW1 for PC and tact-squad play is just one of them.

quote:
DX9 is not a limitation.


Yes, yes it is. Again you demonstrate your lack of knowledge because you are just another idiot follower of the following console equation:

ZOMG1080i++slowassresponstime+blurfilter=goodgrap x

No, not at all. Go ahead and play it on a 1920x1200 (or bigger) monitor without AA and tell me it looks awesome. It won't. One of the "faults" of PC gaming is that you can notice the jaggies in all of their angular glory. You will notice any problems with the textures, particles and lighting.

Which brings me to the textures particles and light of COD:MW2. All of this is smoke and mirrors on a big screen TV. They just use blur filters to make things look good, this doesn't actual add to the detail, but rather detracts from it in an effort to cover up the shortcomings of fixed hardware. The 360 replacement is still 5 years (or more) out and we've already hit the graphical limitations of the hardware and it's supporting software.

We've moved on and DX11 will be opening up compute shading/reflection, higher detail textures, improved texture filtering, improved AA, improved AF, tessellation and implicit parellellism. All of that is on top of the shopping list of improvements that were brought by DX10.

Go back to your console kiddie... :P


"So, I think the same thing of the music industry. They can't say that they're losing money, you know what I'm saying. They just probably don't have the same surplus that they had." -- Wu-Tang Clan founder RZA











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