backtop


Print 102 comment(s) - last by Reclaimer77.. on Nov 10 at 7:10 PM

Analysts predict the game will sell 5 million copies the first day

The global economy may still be poor, but some categories are doing well despite the economic downturn. One of those categories is video games. One of the most anticipated video game launches of all times is set to happen this week with a new game called Call of Duty: Modern Warfare 2.

The game is set to hit stores Tuesday and analysts are predicting massive sales for the game. Activision has a lot riding on the launch according to Reuters. Some analysts expect the game to count for as much as 16 cents of Activision's earnings per share for the December quarter.

MKM Partners analyst Eric Handler said, "This is the one game that could buck the economic trend for the holiday season."

The game will sell for about $60 per copy and Activision is partnering with 12 retailers including GameStop and Best Buy to hold over 10,000 midnight launch events across the country. Estimates peg sales for the game at 11 to 13 million units by the end of 2009. Activision CEO Robert Kotick expects the game to be one of the biggest media launches of any kind of all time.

Handler expects that the game will sell about 5 million units on the first day of sales and a total of 7 to 8 million games the first week. Those sales numbers would put the game ahead of last year's top title, Grand Theft Auto IV. The game will carry an M rating for violence and blood. Some of the most popular aspects of the Call of Duty franchise centers around the multiplayer aspects of the game, which the new version is sure to have.

GameStop executive VP Tony Bartel said, "By all indicators, we anticipate 'Call of Duty: Modern Warfare 2' will be the biggest entertainment launch of 2009, as well as the biggest video game launch in GameStop's history."



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

EPIC FAILURE!
By bradmshannon on 11/9/2009 12:57:58 PM , Rating: 5
The PC sales will suffer because they have killed dedicated server support.




RE: EPIC FAILURE!
By pepitojones on 11/9/2009 1:01:00 PM , Rating: 5
I really don't think they are overly concerned with how well the PC version does. They essentially turned it into the console version anyway.


RE: EPIC FAILURE!
By thekdub on 11/9/2009 1:12:03 PM , Rating: 2
I don't even know anyone who has MW1 for PC. Out of my friends who own MW1, one has it for PS3 and the rest have it for 360.

Call Of Duty might as well be a console exclusive, as unfortunately that is where developers/publishers are focusing their efforts, leaving PCs to deal with console ports and few truly noteworthy PC-only games.


RE: EPIC FAILURE!
By yomamafor1 on 11/9/2009 1:20:15 PM , Rating: 2
Actually a lot of people have MW1 for PC. In fact, MW1 is pretty much made famous by PC gamers. I for one, own a copy of MW1, and I really liked it (unlike the Crysis junk).

However, this news really concerns me, as IW is pretty much abandoning the core supporters in favor of a seemingly more lucrative console market. They're going to alienate themselves from a lot of fervent PC supporters out there.


RE: EPIC FAILURE!
By murphyslabrat on 11/9/2009 2:04:18 PM , Rating: 2
I have it for PC also, and short of having some friends to play it with, I don't plan on buying MW2.

One thign I like is the lowered maximum player count, in multiplayer. Gone will be the days of 50 person killhouse.


RE: EPIC FAILURE!
By djkrypplephite on 11/9/09, Rating: 0
RE: EPIC FAILURE!
By callmeroy on 11/9/2009 2:37:54 PM , Rating: 5
I've been in a PC gamer since the '80s, yep I said the '80s --- aside from some issues early on in my hobby's history (fumbling with boot disks and memory managers back in the days of the 3.5" floppy) --- I just install a game on my pc and BAM it just works.


RE: EPIC FAILURE!
By callmeroy on 11/9/2009 2:40:51 PM , Rating: 3
I have nothing against consoles except some niche games I enjoy , like MMOs, are still far superior on PCs.

If consoles came out with keyboards and mice -- with their graphic power today and Internet capabilities I wouldn't be against trying console gaming if it was wholly embraced by MMO developers the way PCs are currently.

(this was supposed to be one post but I hit the button to soon w/o thinking)


RE: EPIC FAILURE!
By invidious on 11/9/2009 3:01:06 PM , Rating: 2
*cough* shooters *cough* *cough*


RE: EPIC FAILURE!
By Hiawa23 on 11/9/09, Rating: -1
RE: EPIC FAILURE!
By damianrobertjones on 11/9/2009 3:37:32 PM , Rating: 3
Same here. Pick the right hardware, which isn't hard and just play. Done


RE: EPIC FAILURE!
By TSS on 11/9/2009 6:07:33 PM , Rating: 1
That was true up to around 2004. The first series to really start to chip away at that fact was the battlefield series (battlefield multiplayer didn't work decently until 1.4).

today, i play empire: total war, legitimate version, patch 1.5 and it still crashes 2-3 times a day. with 5-6 times serious graphical glitches.

I bought operation flashpoint 2 recently. Couldn't play multiplayer for a week, and it's still laggy as *hell* and he controls are very clunky for shooters. and guess what? it's a console port with no dedicated servers.

i bought champions online, which got nerfed into the ground the day after i bought it (3 days before launch, no refund pre-order), and it launched with a completly broken economy, crafting, all content above 32 (cap = 40), and nobody told us what the hell was happening until far too long after it happened.

i bought left 4 dead. same launch problems, couldn't play multiplayer worth anything. Also it's a great game now but it did launch very empty content wise. kudos to valve for the free updates and focusing on solid gameplay first, but still. With the revenue from steam and HL2 ep3 on the backburner they could've done better.

i've also seen WoW go from a relatively good game to a grind fest supreme. That and the split of starcraft 2 into 3 parts has me worried even blizzard might be faltering. Even with how big MW2 now is, it's still peanuts with what Diablo 3 will decide for alot of people.

The games still work, but barely. Also, they might still work, but what we have to endure to still call it "working" is far more then it used to. Hell any modern game crashes more within a week then the total amount of crashes i've seen from counterstrike, unreal tournament and quake 3 combined. And i used those games like heroin.


RE: EPIC FAILURE!
By Reclaimer77 on 11/9/09, Rating: -1
RE: EPIC FAILURE!
By Pryde on 11/9/2009 11:07:17 PM , Rating: 3
May be faster to level but once you hit 80 its not the end of the game.

You must grind to earn Rep.
You must grind to earn Gold.
You must grind to earn Honor Points.
You must grind to get decent Arena Rating.
You must grind to get decent PvE gear.

Naxx, Ulduar, ToTC and now Icecrown are all trivial encounters but you must complete them each week for the gear.


RE: EPIC FAILURE!
By Alexstarfire on 11/9/2009 11:53:04 PM , Rating: 1
Ohh noes, you must do some actual work to get the good stuff. Give me a break. If you are that lazy just go use some of your "hard earned" USD and buy them, gear and gold anyway. Though if you think rep, honor points, and rating should come quick and easy then MMOs simply aren't for you.


RE: EPIC FAILURE!
By KashGarinn on 11/10/2009 4:19:28 AM , Rating: 4
I disagree with this.. I have no interest in completing the same content over and over again. I'm there for the challenge, not completing something over and over again.

I've completed at least one, if not 2 versions of each raid, why should I bother doing it again?

Why should I waste my time with a "harder version" of the same raid? It's the exact same raid, same bosses, just tweaked a bit.

Or the daily heroic dungeon grind.. my god, it's so insanely boring that we're using dps classes as tanks and healers just to get some challenge and FUN out of it.

Plus, there's no roleplaying reason why we're completing dungeons over and over again, it's only to get emblems, and nothing else

I really much prefer the 5 man dungeons paradigm as it's easier to group and more fun to play (each individual makes more of a difference), but come on.. the content is a joke.

I thought burning crusade got it right regarding lvl 70 content, you never just facerolled through a dungeon, and the jump from normal to heroic was actually bloody difficult.

Lvl 80 content in Wrath of the lich king is more like farmville on facebook, ur just playing it because you have nothing better to do.


RE: EPIC FAILURE!
By Reclaimer77 on 11/10/2009 7:10:25 PM , Rating: 3
quote:
Lvl 80 content in Wrath of the lich king is more like farmville on facebook, ur just playing it because you have nothing better to do.


I love when people make comments like this, and then I look up their character and they have NO significant hard mode achievments.

quote:
Why should I waste my time with a "harder version" of the same raid? It's the exact same raid, same bosses, just tweaked a bit.


Unless you have your Nax protodrake, all your Ulduar 25 hard modes and that drake, and are currently working on Heroic hard mode ToC 25 boss kills, you don't have the right to say the game is too easy.

Your other point is just... well, impossible. Blizzard probably releases more content in WoW then any major MMO EVER. But seriously, it would be impossible for any company to make so much content that you never run the same thing twice. Give me a break. That opinion just reeks of ignorance. What do you expect ? A new dungeon and map zone every week !?


RE: EPIC FAILURE!
By invidious on 11/9/2009 2:45:27 PM , Rating: 2
Once concoles have a keyboard and mouse then switching might be a viable option. I feel bad for anyone who thinks playing a shooter on a concole is a real shooter. Mouse vs controller is like joystick vs dpad, there is no comparison. But using proper I/O devices would only make it more apparent that concoles are just gimped PCs, so it wont happen.

But I imagine that in a few years the xbox will just have windows on it and its games will be one and the same with pc gaming.


RE: EPIC FAILURE!
By BansheeX on 11/9/2009 7:06:00 PM , Rating: 3
Yeah, certain genres benefit immensely from KB/Mouse. Once consoles embrace that truth and include both input types, the PC model just doesn't appeal to me anymore. The console model is a model of certainty for developers and users. PC developers can't utilize the latest media format or the latest GPU tech because they fear lost sales from people with older hardware. Users can jump right into consoles very cheaply compared to PC, never have to worry about driver issues or configuration problems, or background bloatware/viruses affecting something.


RE: EPIC FAILURE!
By realmp06 on 11/9/2009 7:20:48 PM , Rating: 3
I don't know if consoles will ever have keyboards, but there is a possibility there could be one (Xbox 360 has keypad). For instance, if MS decided to use their keypad to have certain buttons do certain things in sequence, that could be something new.

However, I don't think this is a liable option, because MS is investing their money into this motion game thing I can't remember off the top of my head. lol.


RE: EPIC FAILURE!
By Akrovah on 11/9/2009 7:55:06 PM , Rating: 2
I think the more pressing reason consoles don't have much in the way of KB/M input is simple usage model. Console typically connect to a TV, you use them from your couch. Where do you put the Mouse and Keyboard?


RE: EPIC FAILURE!
By ExarKun333 on 11/9/2009 3:05:41 PM , Rating: 5
Lots of hassles with putting a CD/DVD in a drive and hitting "start" on a PC.

Hmm, does your mom start your xbox games for you and let you know when they are ready?


RE: EPIC FAILURE!
By S3anister on 11/9/2009 4:02:46 PM , Rating: 2
It's been years since i've even had to swap CD/DVDs out of my computer i just use a virtual drive, it's way easier to game on a PC in my own opinion.


RE: EPIC FAILURE!
By tviceman on 11/10/2009 10:04:01 AM , Rating: 2
And I don't even need a virtual drive. I just use steam and d2d.


RE: EPIC FAILURE!
By realmp06 on 11/9/2009 7:13:00 PM , Rating: 2
But you have to figure that a lot more people are going to have consoles than gaming PCs, thats just how business works. I do have a gaming PC and the 360 and I love both (and yes, I do have Crysis on PC). But the business of 'gaming' is starting to get out of focus from PCs to consoles instead.


RE: EPIC FAILURE!
By createcoms on 11/9/2009 9:43:04 PM , Rating: 2
quote:
(unlike the Crysis junk)


Ha funny, the two Crysis games are the best FPS shooters I've played since Quake (all of them), single-player wise, as I didn't touch their multiplayer - was and have been too busy with Battlefield MP-wise. I'm longing for another Crysis release or some other such creation that combines a storyline with killer graphics and immersing gameplay.

Why am I replying to your opinion with my own? Because you spewed forth your 2 cents I felt obliged to add mine.


RE: EPIC FAILURE!
By Noya on 11/10/2009 12:52:40 PM , Rating: 2
quote:
Crysis games are the best FPS shooters


I agree, but due to the economics that everyone on this blog is commenting on, we're probably out of luck for a new Crysis.

While run N guns like CoD can be fun, the endlessly re-spawning enemies are a joke and the overall monotony wears on me.


RE: EPIC FAILURE!
By HaB1971 on 11/9/2009 1:26:02 PM , Rating: 5
Well I have MW1 on PC and I will not be buying MW2.

Yeah it might as well be a console game as PC gamers are considered an after thought these days. Develop for fixed hardware only and then tell the PC gamers they have extra features such as Text Chat and Mouse control !!! Wow, who would have thought they'd be giving us Mouse control in 2009. Bleeding edge technology there.

IWnet, what a joke


RE: EPIC FAILURE!
By The0ne on 11/9/2009 1:42:06 PM , Rating: 2
yea, it seems they are not appreciating the PC gamers that made their CoD so popular :) Still love the first one, was pretty cool although easy and short.


RE: EPIC FAILURE!
By murphyslabrat on 11/9/2009 2:01:43 PM , Rating: 2
yeah, it's more of an interactive movie. I love it, and everyone I've made play it has too.

My 8-year-old brother has probably beat the campaign three times, but it's still worth the attention of seasoned gamers.


RE: EPIC FAILURE!
By invidious on 11/9/2009 3:03:04 PM , Rating: 2
If you thought it was easy try the harder modes. I got stuck many many times. The farris wheel is near implossible on harder modes.


RE: EPIC FAILURE!
By The0ne on 11/9/2009 3:13:51 PM , Rating: 2
All this talk is making me feel nostalgic :) That and the New Super Mario Bro's Wii game. Jesus, so long ago that I've play Atari and NES (10 years old)

Going to have to see where I put my CoD CD's now :D


RE: EPIC FAILURE!
By NA1NSXR on 11/9/2009 7:43:12 PM , Rating: 5
Playing a FPS on a console is like eating steak with a spoon.


RE: EPIC FAILURE!
By Nfarce on 11/9/2009 9:23:14 PM , Rating: 3
Hahaha! Well stated. I bought not one, not two, but three shooters on the PS3 with and went back to the PC for said genre. (I absolutely HATE the controller for shooters). Of course, being an old school PC gamer since the early 90s, mouse & keyboard shooting is in my DNA.

Now I can race on the PS3 like nobody's business with the controller (nearly as well as with a steering wheel on PC racing games), but with racing, it's a much more linear environment. I mean, how many buttons do you need to map and memorize for racing? That's what I thought.


RE: EPIC FAILURE!
By jonmcc33 on 11/9/2009 2:00:05 PM , Rating: 4
quote:
I really don't think they are overly concerned with how well the PC version does. They essentially turned it into the console version anyway.


The PC is what started Call of Duty to begin with. There is a massive community that has been with the series from the start - when Infinity Ward was first formed. That community followed Call of Duty from a heavily successful EA game called Medal of Honor: Allied Assault.

The PC community was also there to make Call of Duty: Modern Warfare the success that it was. They are still there.

Infinity Ward has abandoned the PC gaming community that made them. Creating nothing more than a console port that PC gamers loathe.

FYI that the PC version, Infinity Ward/Activision does not have to pay licensing fees like they do for the PS3/X360. Not to mention that FPS gaming is more dominant on the PC than the consoles.


RE: EPIC FAILURE!
By callmeroy on 11/9/2009 2:43:16 PM , Rating: 2
Yep - I own the entire series of Call of Duty games that they released for the PC...just completed the single player campaign (for about the 500th time) on COD:MW again just this past weekend....

I really thought MW was awesome -- its just way too short.


RE: EPIC FAILURE!
By LordanSS on 11/9/2009 9:39:39 PM , Rating: 2
Well, MW2 for the PC, priced at 60 USDs... for someone like me, who does not play on multiplayer, that's way too overpriced for a (very) short campaign game. They're really riding on the "brand name", for pricing it that high. Don't know of any PC game released lately, even AAA titles, that'd cost that much.

MW1 was really great, but this time, I'll pass. Got myself Dragon Age instead, and doubt I'll regret doing so.


RE: EPIC FAILURE!
By abhaxus on 11/10/2009 5:07:15 AM , Rating: 2
There's a great article in PC Gamer about the need for PC games to be priced at 60 like console games. It makes very valid points. Adjusted for inflation we are paying dramatically less for PC games now than we did 10-15 years ago. If games were priced at $60, that would mean the actual profit margin possible on PC games would be significantly higher than consoles, and would make developing for them that much more compelling. The extra development time would be outweighed by the huge increase in profit.

IE
actual cost of replication/packaging/distribution (really rough estimate, nothing to back this up): $10
cost of license for PS3 or 360: $15 (taken from various sources)
retailer cost: 48-52
msrp: 60

so a retailer makes about 15% profit on a new game. a publisher/developer might split $25 off a new game for consoles. For PCs, they would split $40. That would make PC development much more palatable. Right now they make slightly more on PC titles than console. In a world where all games are $60 (and still less than we paid in 1995 adjusted for inflation), they would make 60% more. Windows 7's popularity will bring more gamers up to DX10 and 11 standards so development will be easier as well.

I just don't understand why they use steam for DRM, but don't allow dedicated servers. Stupid.


RE: EPIC FAILURE!
By Strunf on 11/10/2009 8:16:54 AM , Rating: 2
Not everything needs to be adjusted to inflation, if you adjust the price of a PC from 40 years ago to today value it would cost the price of a supercomputer (or not far from it) etc... as time goes by things will tend to cost the price of the raw materials used to make them, this is valid on all products for mass consumption, on IT is not really the case cause for some reason people seem ok with paying way more for something than it costs to make, Vivendi (the owners of activision) is making billions of profit... some expect MW2 will sell over 10 million copies this year, how much you think is profit?

Games are overpriced be it on consoles or PC, but if people are ready to shell out $60 for a game stupid would be them if they sell it for less than that.


RE: EPIC FAILURE!
By abhaxus on 11/10/2009 1:56:46 PM , Rating: 2
If anything, as the cost of developing an A list game has risen, so should the cost to the end user, inflation or not. Developing a game of the year caliber game now is dramatically more expensive than in past years. Or do you really think it cost IW the same to develop Modern Warfare 2 as it did Microprose to develop X-Com?

Maybe it's just because I'm older, but I didn't flinch at buying MW2 last night for 60. I have never been a new-game-every-2-weeks kinda guy anyway, but an extra 10 bucks didn't seem like that big a deal. Maybe if I was still a teenager it would be a problem. Now, I'd say it's 2 less trips to starbucks, but it's not really that either :)


RE: EPIC FAILURE!
By LordanSS on 11/10/2009 3:49:25 PM , Rating: 2
You are right in one thing: the cost of producing/developing games has increased a lot, compared to what it was in the past.

There is a catch though: there are much more customers now than there were in the older days as well. The number of people/homes with computers worldwide has increased drastically, and so have computer game sales. The issue is, if a game sold like a million units in the days of old, it'd be considered an amazing, flabergasting, wtfpwnbbqkthx success. Nowadays, if it doesn't sell much more than that, big publishers think it wasn't worth the trouble.

PS: And as far as I know, game prices (and monthly subscriptions) have gone up quite a bit compared to what they used to be, so I take it they already added the "inflation".


RE: EPIC FAILURE!
By Capt Caveman on 11/9/2009 4:21:14 PM , Rating: 2
9v9 multi kills it for me.

I'll pass.


RE: EPIC FAILURE!
By meepstone on 11/9/2009 6:51:30 PM , Rating: 1
20v20 or even 15v15 is retarded. maps are too small and everyone ends up picking the perk x3 frag nade and its nade fest with no skill. i'd do 9v9 over retarded number of ppl on small map any day. rather be dead from someone with talent killing me then dodging a nade every 5 seconds or an infinite air strike / helicopter.


RE: EPIC FAILURE!
By riku0116 on 11/10/2009 12:35:31 AM , Rating: 2
Find some better servers with nade rules... Oh wait, YOU CANT DO THAT IN MW2! - -


RE: EPIC FAILURE!
By Strunf on 11/10/2009 8:19:30 AM , Rating: 2
You just make bigger maps... the maps on MW were quite nice for 32 players.


RE: EPIC FAILURE!
By KoolAidMan1 on 11/10/2009 7:13:48 AM , Rating: 2
I've logged about five hours in MW2 multi since last Thursday. While the 9v9 limitation sucks on paper, you should also know that the maps are specifically designed for that player count. 6x6 and 9v9 are optimal for the size and layout of the maps that are included, this isn't BF2 or Tribes. Any more than 18 players and it would be an overcrowded mess.

Then again, there are people that enjoy loading TF2 servers with 32 players or other stupid nonsense like that, but whatever. :)


RE: EPIC FAILURE!
By KCjoker on 11/9/2009 7:45:55 PM , Rating: 2
Companies go away from PC because of the fear of piracy. However they fail to talk about the fact consoles games are pirated a lot as well. Heck CODMW2 was pirated and available for Xbox 360 last week.


RE: EPIC FAILURE!
By jmke on 11/10/2009 7:45:38 AM , Rating: 2
While multiplayer version might be popular, the majority will still buy it for the single player experience :)


“So far we have not seen a single Android device that does not infringe on our patents." -- Microsoft General Counsel Brad Smith











botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki