Print 15 comment(s) - last by gamerk2.. on Oct 1 at 4:16 PM

Cloud-based gaming service has more beta users than it expected to have in users for first year

Gamers today that want to play on their PC or with a game console on a TV have to purchase the game titles they play, often at prices of up to $60 or more per title. In the future, gamers may just logon and play the games they want from cloud-based servers rather than needing a local console or a physical game.

OnLive officially debuted its cloud-based gaming service and demonstrated the service at GDC 2009. The company was very quiet with the development of its product and has announced that it has completed a round of new funding.

OnLive won’t specify how much funds it raised, however, the level of funding for the company included investors from AT&T Media Holdings Inc. and Lauder Partners. Original investors in OnLive included Warner Brothers, Autodesk, and Maverick Capital. The original investors also participated in the new round of financing.

OnLive CEO Steve Perlman would only say that the new round of investments represents a "large investment at a large valuation."

The OnLive service plans to officially launch this winter and is undergoing beta testing right now. OnLive reports that it is having to rethink its original estimates for adoption over the first year the service is available. The company reports that hundreds of thousands of people signed up for the beta test period of the service. That number was more than the company estimated would adopt the service in the first year it was available.

Perlman said, "Our projections have changed. Our projections originally for the first year were less than the number of people that have so far signed up for beta. So I guess we underestimated."

How much OnLive users will pay for the monthly service needed to play games is still unknown. So far, the service has signed up publishers like EA, Ubisoft, and Take-Two Interactive to provide game titles.

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Various Uses
By Inkjammer on 9/30/2009 2:39:09 PM , Rating: 2
I imagine this may break down into microclouds (e.g. hotels with their own central gaming clusters that can allow people to game in their hotel room to play on their laptop via LAN system). Hotels love to charge people per hour for entertainment (and people love to pay for it, apparently). If you have a laptop then all you'd need to do is connect to it. Having it LAN based would resolve latency, too.

Even if this never takes off as a "game from home, anywhere, everywhere" thing there are quite a few other uses for it. Colleges could do gaming subscription fees (student entertainment + school profit), standardize gaming leagues, more versatile netcafes, etc.

Micro clouds -vs- mega clouds. The technology is pretty interesting.

RE: Various Uses
By kashman007 on 10/1/2009 5:34:02 AM , Rating: 2
I have to say, that is a brilliant idea. That could really work, but I suspect they'll decide to go the way blizzard did with battlenet in starcraft 2.

RE: Various Uses
By kashman007 on 10/1/2009 5:39:23 AM , Rating: 2
I'm actually really excited about this. I hate the gpu cycle. having to upgrade your computer atleast every year or so. consoles turn out much cheaper, and thats the only reason I prefer to game on consoles.
If I can game on my laptop, there is nothing I would love more. consoles would certainly get f*cked. although they(OnLive) could decide to make some sort of application for consoles and then you may never need to upgrade your console either.
whatever happens this OnLive model is certainly something to look out for, it will also solve the problem of piracy.

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