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Print 29 comment(s) - last by sprockkets.. on Sep 8 at 9:37 PM

The approval of spotify is a sign of change at Apple

Apple Senior Vice President of Worldwide Product Marketing Phil Schiller has made it his personal mission to fix the iPhone's App Store.  Phil Shoemaker, Apple’s Director of Application Technology is also playing a hand.  Why would the top brass at a company like Apple be having to work so hard to "fix" a wildly successful marketplace that sold over a billion apps?  It boils down to one thing -- perception.

Apple has consistently shown inconsistency, approving usenet applications designed to assist in filesharing, while rejecting others that monitor your torrent client.  Likewise it rejected Google Voice, while approving a similar app from VoIP service Vonage.  Still other controversial apps -- like the infamous "Babyshaker" app -- it approved only to later reject.  However, there are some signs that Apple may finally be loosening up when it comes to its app store censorship.

This week Apple approved Spotify Mobile, a European music download service's application.  The app will compete directly with iTunes in digital music sales.

In the past, Apple forbade most applications that competed with the handful of applications it offers for the iPhone.  It relaxed this restriction slightly, recently allowing rival web browsers -- but only those based on WebKit, the rendering engine Apple's Safari browser uses.

For those interested, Spotify offers 6 million songs on-demand for $16.  You can stream songs to your phone, or download songs to listen to when offline.  You can even create and manage playlists in your account. 

Real Networks is currently working on a similar app for its own Rhapsody music subscription service.  It hopes its own app shares the same happy fate as Spotify.




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RE: ITune Rules!
By Don321 on 9/8/2009 9:46:01 AM , Rating: -1
Funny that because I and many people I know work in software development and mainly use Apple products.


RE: ITune Rules!
By damianrobertjones on 9/8/09, Rating: 0
RE: ITune Rules!
By 67STANG on 9/8/2009 10:25:49 AM , Rating: 2
Funny because I actually am a software developer and don't touch Apple computers.


RE: ITune Rules!
By Yawgm0th on 9/8/2009 10:34:51 AM , Rating: 5
The vast majority of programmers I know -- primarily software developers -- do not use Apple products past an iPod or iPhone. Apple software on the PC in particular is pretty bad, and the Mac is relatively poor as a development platform. Heck, it's not that bad, but not really preferable unless you're writing a Mac application.

In any case, the poster was referring to IT infrastructure professionals. The demographics are even more lopsided here, as virtually no good IT professional would allow Apple software on a PC if it were avoidable.


RE: ITune Rules!
By HrilL on 9/8/2009 11:24:43 AM , Rating: 3
That's for damn sure. Though I was forced to install itunes last week in order to activate 2 new iPhones. The downside of ordering them online is you have to activate them. And as the only IT guy at my work. I was the one given the job.

Why would a music application ever need 6+ services? Anyway it was uninstalled as soon as I was done.


RE: ITune Rules!
By Hieyeck on 9/8/2009 11:42:04 AM , Rating: 2
Are you SURE?

I'd put good money down there's some broken service left over because their uninstaller didn't know how to stop services.


RE: ITune Rules!
By jay401 on 9/8/2009 10:35:01 AM , Rating: 5
haha, you confuse "software development" with "graphic design".


RE: ITune Rules!
By ClownPuncher on 9/8/2009 3:03:45 PM , Rating: 2
Even in graphic design, most people I know use a Windows pc.


RE: ITune Rules!
By sprockkets on 9/8/2009 9:23:32 PM , Rating: 2
Guys, even Microsoft uses Macs to do their graphic work. That should tell you something.

http://www.microsoft.com/presspass/images/press/20...

See the properties of the picture for yourself.


RE: ITune Rules!
By Flunk on 9/8/2009 10:44:33 AM , Rating: 2
Wait, so you only program for a tiny niche market? That sounds like a good business plan!

I work in software development and if I only developed for the Mac I wouldn't have a job right now!


"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer














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