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IPhone gaming is all the rage with the kids these days!  (Source: Omio)
Games rule the Apple's app sales, which encompasses 800 million downloads

When it comes to Apple's App Store, the marketplace has been a runaway hit.  Not only did it inspire RIM, Google, and Microsoft to launch similar marketplaces, but it generated 800 million downloads and a massive new software industry.  Say what you will about the iPhone and Apple itself, but it’s hard to fault Apple's tactics and track record when it comes to the App Store.

Within the App store, according to a recent study, games are by far the most successful applications in both sales and downloads.  Games scored 12 of the top 25 most-downloaded application spots.  One game, Tap Tap Revenge, has become a phenomenon, downloaded on over 32 percent of iPhones and iPod Touches that have connected to the App store.

Brian Jurutka, a VP at market research firm ComScore, which carried out the recent survey, states, "Tap Tap's success demonstrates that there is ample opportunity in the app space for any publisher to obtain significant distribution with a product that engages users.  Since the number of app users is growing nearly 10% each month, that opportunity will only continue to grow for both existing and emerging app developers."

Game developers like John Carmack are finding the iPhone and iPod Touch's powerful hardware and vast user base makes for an extremely promising mobile gaming device.  Some believe the iPhone/iPod Touch will soon rival
Nintendo's DS and Sony's PlayStation Portable, the traditional entries in the mobile gaming market. 

At the Game Developers Conference last month, an annual meeting of some of the industry's brightest minds, the talk of the town was the iPhone OS v3.0  The new OS brings a wealth of new useful APIs, including in-app purchases, push notification, and most importantly peer-to-peer communication, allowing multiplayer gaming and voice chat. 

Outside of games, some of the most successful programs, according to ComScore, were the MySpace and Facebook social networking apps, the Lucasfilm virtual Lightsaber app, and the internet-music streaming application Pandora.

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RE: apple commercial?
By omnicronx on 4/13/2009 10:37:41 AM , Rating: 2
In the link it clearly says that the iphone hardware sucks for any real game and that's why he decided to start from crap like wolf3d.
In comparison to what? No mobile device right now is going to be 'amazing' for 'any real game'. The fact of the matter is the iPhone having essentially the same hardware throughout their line makes it much easier to harness the power of the device.

You also talk as though other phones have harnessed this functionality, well this is just not the case. Gaming on the G1 has gone nowhere, WinMo devices are so different that the few amount of 3d accelerated games out there run on a few devices, and BB is a joke when it comes to 3d acceleration in general right now.

RE: apple commercial?
By Bender 123 on 4/13/2009 11:55:25 AM , Rating: 3
PSP? DS? These are mobile devices and are great at games...

Remember the NGage? That's what happens to convergence devices. OK, but never as good as a standalone. Apple has a problem in the gaming world, as well, because their focus is design. No real gaming system has ever been pretty to look at, because, human hands are ugly, functional things, that need ugly functional controls to work right/comfortably...

"Mac OS X is like living in a farmhouse in the country with no locks, and Windows is living in a house with bars on the windows in the bad part of town." -- Charlie Miller

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