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IPhone gaming is all the rage with the kids these days!  (Source: Omio)
Games rule the Apple's app sales, which encompasses 800 million downloads

When it comes to Apple's App Store, the marketplace has been a runaway hit.  Not only did it inspire RIM, Google, and Microsoft to launch similar marketplaces, but it generated 800 million downloads and a massive new software industry.  Say what you will about the iPhone and Apple itself, but it’s hard to fault Apple's tactics and track record when it comes to the App Store.

Within the App store, according to a recent study, games are by far the most successful applications in both sales and downloads.  Games scored 12 of the top 25 most-downloaded application spots.  One game, Tap Tap Revenge, has become a phenomenon, downloaded on over 32 percent of iPhones and iPod Touches that have connected to the App store.

Brian Jurutka, a VP at market research firm ComScore, which carried out the recent survey, states, "Tap Tap's success demonstrates that there is ample opportunity in the app space for any publisher to obtain significant distribution with a product that engages users.  Since the number of app users is growing nearly 10% each month, that opportunity will only continue to grow for both existing and emerging app developers."

Game developers like John Carmack are finding the iPhone and iPod Touch's powerful hardware and vast user base makes for an extremely promising mobile gaming device.  Some believe the iPhone/iPod Touch will soon rival
Nintendo's DS and Sony's PlayStation Portable, the traditional entries in the mobile gaming market. 

At the Game Developers Conference last month, an annual meeting of some of the industry's brightest minds, the talk of the town was the iPhone OS v3.0  The new OS brings a wealth of new useful APIs, including in-app purchases, push notification, and most importantly peer-to-peer communication, allowing multiplayer gaming and voice chat. 

Outside of games, some of the most successful programs, according to ComScore, were the MySpace and Facebook social networking apps, the Lucasfilm virtual Lightsaber app, and the internet-music streaming application Pandora.



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RE: apple commercial?
By Brandon Hill (blog) on 4/13/2009 7:53:49 AM , Rating: 2
So one day Jason is called a Microsoft shill; the next day he is labeled as applying for a job at Apple.

Which is it?

As for "powerful hardware", I'd say that the statement is quite correct. If you've played X-Plane on the iPhone, iPod touch, you'd see that it's capable of amazing stuff. The only thing holding the platform back back (IMHO from a gamer's perspective) is the touch/accelerometer-only control scheme.


RE: apple commercial?
By mmntech on 4/13/2009 8:08:03 AM , Rating: 2
When you're a journalist, you quickly learn you can never win.

As for the app store, there are some decent titles but the vast majority of games I would still label as shovelware. Vary simplistic and low quality designed as impulse items. I won't call the iPhone/Touch a legitimate gaming platform until it starts getting better support from the major studios and serious indie developers.


RE: apple commercial?
By Meinolf on 4/13/2009 10:23:15 AM , Rating: 2
Being a IPhone owner I agree with your statement 100%. It is like the Wii developers could do more but choose to make a quick game just to take advantage of people that are doing the "impulse buys" for their kids.


RE: apple commercial?
By omnicronx on 4/13/2009 10:44:18 AM , Rating: 2
quote:
I won't call the iPhone/Touch a legitimate gaming platform until it starts getting better support from the major studios and serious indie developers.
Why does the iPhone/Touch require major studio support to be considered a platform? They entire business strategy is designed around small third party developers, perhaps you may not like the games (I can't say I would even pay for any game on the AppStore either) but apparently millions have, and it is really hard to argue with numbers that big.

Although they also have a different business strategy, the wii has hardly any third party support, there are only a few third party Wii games that have over 1 million sales. This just goes to show that Major studio support is not a requisite for a gaming platform to be successful.


RE: apple commercial?
By michael2k on 4/13/2009 12:19:56 PM , Rating: 2
Um, the iPhone has Hideo's Metal Gear Touch, a Katamari game from Namco, Lucas released a Force Unleashed, Sega released a MonkeyBall, Capcom has MegaMan, Carmack has Wolf3D etc.

Who else needs to be on the iPhone before you consider it a legitimate platform?


RE: apple commercial?
By zerocool84 on 4/13/2009 3:15:43 PM , Rating: 2
They made games from big companies on the Ngage as well so that was a legitimate platform as well??? I think not.


RE: apple commercial?
By michael2k on 4/13/2009 4:50:41 PM , Rating: 2
Well, I was responding to a post that said, "I won't call the iPhone/Touch a legitimate gaming platform until it starts getting better support from the major studios and serious indie developers"

So what is your criteria? When is the iPhone a legitimate gaming platform? All you offer is a counter, but no criteria; without criteria then you are talking without a baseline from which we can choose to agree or disagree.

My baseline: when Apple starts advertising games for the iPhone, at which point consumers and developers have confidence in the game features of the device.


RE: apple commercial?
By Bender 123 on 4/13/2009 8:46:13 AM , Rating: 2
The article should read "Crappy Games Dominate..." for your stated reason Brandon. I had my fun with my touch, but the games are so limited in control, they become frustrating/boring after a short time.

Its fun for a couple minutes, but when you have to tilt the screen away from you to move, its extremely frustrating when you get killed, due to the screen facing the wrong way.

Its a diversion, not a game system.


RE: apple commercial?
By Keeir on 4/13/2009 4:34:05 PM , Rating: 2
quote:
Its a diversion, not a game system.


I have never understood this position

Is Sorry! any less of a boardgame than Monopoly or Risk?

Iphone/touch games may be light in comparison to most DS games, but iphone is nearly a perfect device (IMO) for light time wasting games that are only 5-10 minutes in length... and unlike my DS its always with me and "appropriate" to be with me.


RE: apple commercial?
By Natfly on 4/13/2009 10:29:10 PM , Rating: 2
Haha, Mick a Microsoft shill? I don't think there is any denying that Mick has historically bled bias into his articles (this I would say isn't one of them, perhaps he's getting better). But even Masher has called him on it. The Windows Home Server articles come to mind as far as seeing blatant bias.


"It looks like the iPhone 4 might be their Vista, and I'm okay with that." -- Microsoft COO Kevin Turner














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