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Will Wright has finally left EA to focus on his own company, after thinking about the move for more than a year

Electronic Arts confirmed Will Wright, the man behind The Sims and Spore, is leaving EA to work at an entertainment studio he originally created in 2001.

Wright will be working full-time at Stupid Fun Club, a company designed to focus on new projects that could later be turned into video games, movies, toys, and other entertainment ventures -- EA also is serving as a sponsor of the company.

In 2001, the company was focused on robots, and drew a large amount of media attention because of Wright's involvement.

"The entertainment industry is moving rapidly into an era of revolutionary change.  Stupid Fan Club will explore new possibilities that are emerging from this sublime chaos and create new forms of entertainment on a variety of platforms," Wright said in a statement.  "In my twelve years at EA, I’ve had the pleasure to work alongside some of the brightest and most talented game developers in the industry and I look forward to working with them again in the near future.”

Wright began talking about leaving EA for Stupid Fun Club -- located in Berkeley, California -- last year, and will lead a team of nine employees.  Sim City -- and all of its expansion games -- has sold more than 100 million copies since the game's original launch in 1989.

Considering Wright's involvement has led to some of EA's biggest game titles, it should be interesting to see if this hurts the company's future projects.  The company is currently reorganizing after announcing it will lay off around 1,100 employees and will publish a smaller number of video games.

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RE: EA games even LESS desirable now
By ClownPuncher on 4/9/2009 1:29:45 PM , Rating: 2
But EQ and UO arent very similar in any way besides that they are MMO's and they are fantasy based. In WoW, even the engine reeks of EQ, as does much of the gameplay.

Besides, Ultima is not the original MMORPG by a long shot. They just made them popular. Hell, even 1991's Neverwinter Nights was a graphical online multiplayer rpg, not to mention The Realm and Meridian 59.

RE: EA games even LESS desirable now
By callmeroy on 4/9/2009 2:15:25 PM , Rating: 2
Correctly worded, Ultima Online was the first major fully developed and commercially successful MMO -- anyway you want to slice this is fact. It was even printed in a long time gaming mag that has since ceased publication --- Computer Gaming World...I was a subscriber for nearly 20 years and explicitly remember back when UO was "brand new" -- the whole story was about MMO has finally arrived and then it went on to detail the production of the game and tell you about it being a model that all others will build from....I bought into the hype of UO -- played it for only a few months...if that and then I quit. I skipped EQ and tried SWG, and then ended up at WoW which I do enjoy and am still there.

Btw...the funny thing about your comment WoW reeking of EQ makes me want to cry out to you "NO KIDDING!!!" --- where do you think some of the development team from WoW came from......drum roll......EverQuest....maybe that's what the engine is similar.

Finally WoW must have done something better than EQ -- A) a quarter of my WoW guild are ex-self admitted EQ diehards who state they WoW is much better over all though both games have pluses and minuses the other doesn't. and B) Subscription numbers say otherwise too.

NWN is a great game -- but it doesn't meet the criteria of an MMO.

RE: EA games even LESS desirable now
By ClownPuncher on 4/9/2009 3:46:35 PM , Rating: 2
Nobody was talking about which was better. The point was that Ultima and WoW were not even close to the same game, but EQ and WoW are.

As far as NWN goes, I am talking about the original one on AOL in the early 90's. It was fairly similar to Ultima in a few ways, obviously UO did it better.

Google the rest, UO was not the first MMO - period. Meridian 59 was the first "massive" online rpg and it was launched in '95.

RE: EA games even LESS desirable now
By omnicronx on 4/9/2009 4:12:07 PM , Rating: 2
Please stop pretending like you know what you are talking about because you googled the word MMO. Both the creators of Meridian and UO claimed to have created the name 'massively multiplayer' (you can google that too). While Meridian was the first to the market, UO reached a userbase of around 200 thousand people, meanwhile Meridian never even came close to that number (it only ever reached 12 thousand people). I.e Meridian never really reached MMO status.

BTW.. I played both games when I was younger and there were more people on one UO server, than on all the Meridian servers combined.

By ClownPuncher on 4/9/2009 4:22:10 PM , Rating: 2
Meridian 59 is an MMO, by definition.

Meridian 59, the first commercial, 3D massively multiplayer game, was developed by Archetype Interactive and published in September 1996 by 3DO.

RE: EA games even LESS desirable now
By callmeroy on 4/10/2009 7:15:50 AM , Rating: 2
oh be quiet dude....with your "stop pretending you know what you are talking about".

Why would I A) make up a magazine profile on an MMO? What gain is it to me --- I'm not one of those posters who gets a geekish high off of trying to one up folks on lies. (you know like I suspect 90% of the Internet forum using population does) and B) I knew of Meridian 59 as well when i typed my original comment......UO was the first mainstream massively successful MMO......perhaps I should have clarified my position avoid confusion of my point.....UO was the first one to break six figure subscription rates. IE. the first *truly* successful UO that essentially encouraged all others to go mainstream....companies didn't build MMOs because they saw Meridian 59 and go "oooh see now that has cash potential"....they waited for one to prove an expansive subscriber base was actually viable -- that was UO, and that was the real point I was attempting to make.

As to the other guy about the MMO and EQ comparison -- I know what you were saying, the other stuff I was saying about WoW and EQ sharing some of the same developers and WoW success rate over EQ was just added commentary on my part in a matter of fact sense.

As far as NWN on AOL....that's one thing I have to admit I didn't know about (I disdained AOL even back when AOL was all the rage and we thought they would run the ISP world).
I used AOL a few times though when they sent those 1000 free hours CDs every other week, or on a friend's account when I needed to look up information or send email.

By callmeroy on 4/10/2009 7:22:59 AM , Rating: 3
As a side note, I find it funny that Meridian 59 was taken over by " Near Death Studios ".....quite fitting if you ask me...

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