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OnLive allows modern video games to be played without a traditional home console or a powerful PC

OnLive, a company founded by internet entrepreneur Steve Perlman, demonstrated its new video game delivery service at this year’s Game Developer Conference 2009. OnLive is a new system that deviates from the traditional way in which video game content is delivered and played using consoles and PCs.

OnLive games are not played off of media disc or local hard drive installs, but are instead processed on OnLive servers and delivered via broadband to the player using a low cost "micro console" or a low end PC or Mac.

The “micro console” is a small, low-cost device that does not contain a GPU and acts only as a video decoding control hub. The device will have two USB inputs and support for four Bluetooth devices, it will output audio and video via optical and HDMI connections.

In theory mainstream games such as F.E.A.R. 2, Bioshock, Far Cry Warhead, and Prince of Persia will be playable without the need of a powerful video game console or computer. The heavy processing will occur on OnLive’s servers and streamed back to the game player.

According to Kotaku, OnLive uses patented video compression technology combined with a system designed to compensate for lag and packet loss. OnLive will deliver video at up to 720p resolution and 60 frames per second. The Kotaku article states for standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed. The OnLive technology is claimed to have a ping of less than one millisecond for video feeds.

The main benefit of OnLive is the need to have a powerful system locally is eliminated. Local installation of games is not necessary and hard drive storage space is no longer an issue. The power of the local system dictating the type of games that can be played would become less of an issue.

According to Kotaku the Crysis Wars demo of OnLive worked well enough in a controlled environment. Major game companies such as EA, Ubisoft, Take-Two, and Eidos have signed on and partnered with OnLive. A subscription based system for the OnLive service is planned and the company is currently searching for beta testers via their company website.



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By micha90210 on 3/30/2009 10:36:13 AM , Rating: 2
quote:
One Caveat that OnLive would do well. With a military UAV/UGV game, you could have a very capable pilot trainer sim. Having only the controls locally and the game(or UAV ) halfway around the world would match real life conditions. It would take one hell of a advanced game controller.


Halfway around the world is 20k kilometers. Light travels at 300k kilometers per second, which means the signal will take 66.6ms to reach the server and another 66.6ms to come back = 133.3ms lag.


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