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To say Bethesda's new Fallout 3 DLC, "The Pitt", is bug-ridden is a bit of an understatement. The terrain is filled with errors, as seen here, and sections of the environment yield almost instant crashes on all versions.  (Source: CounterfeitCulture.com)
Fallout 3 gamers voice their frustration about the botched release

Bethesda typically puts together solid entries, when it comes to its RPG games.  The Elder Scrolls series are best sellers, and its latest RPG, Fallout 3 is a certifiable hit.  The company has also made a great deal of income off its expansion packs for its RPGs.  While some of these packs have met with mixed reviews, they were at least relatively bug-free.  However, the company's excellent track record hit a snag Tuesday with the release of the latest Fallout DLC, The Pitt.

After a month-long delay, the content was released just after midnight.  Within hours of posting users began to complain of encountering curious floating diamonds with exclamation points in them, as soon as they began trying to explore the environment of their $10 purchase.  Turns out, the terrain was so botched and filled with bugs that it’s virtually unexplorable.

Bethesda promptly pulled the content off Xbox Live and issued the statement:

We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360. As of now it looks like the file for the English version on Xbox Live was somehow corrupted. We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible. We hope to have another update for you shortly.

While it would be bad enough if the Xbox 360 version was the only broken file, it also appears that the PC version is badly flawed.  PC users are complaining of numerous crashes and lockups.  Many are saying that whenever you enter the central section of the new environment, you're virtually guaranteed a crash.

At this time the PC content remains posted.  Users are cautioned to download at their own risk -- for now your $10 may buy a broken addition.  Bethesda is left scrambling to repair this embarrassing mar on their track record like a Wastelander running from a Deathclaw.

Update:  The Windows Live version has now also been pulled due to the vast number of glitches.  Bethesda and Microsoft are working to release a non-glitched version which they say should be posted sometime today.

Update 2: Initial reports that the Windows Live version was pulled were incorrect, according to a Bethesda spokesperson.  The Xbox 360 Version is now posted on Xbox Live for your enjoyment.  The Fallout Wikia reports that while some of the bugs are fixed in the new version, there are still a number of assorted errors that range from humorous to serious.  The terrain mapping continues to give problems and one bug is reported to corrupt your saves, so watch out.



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RE: Bethesda and bugs
By Merlyn2220 on 3/24/2009 9:33:57 PM , Rating: 5
No kidding. Though they've gotten better over the last few years, there was a REALLY good reason why Daggerfall was called "Buggerfall." Bethsoft had a well-deserved reputation for producing games with more bugs than any of their competitors, including fatal flaws that would reliably crash to desktop or prevent you from completing key quests. I'm not sure why this is news to the original author of the article...


RE: Bethesda and bugs
By aegisofrime on 3/24/2009 11:07:27 PM , Rating: 2
I guess Bethesda has a new friend in Creative Assembly. Empire:Total War is probably one of the buggiest games I have ever played.


RE: Bethesda and bugs
By Rookierookie on 3/25/2009 1:39:25 AM , Rating: 4
quote:
I guess Bethesda has a new friend in Creative Assembly. Empire:Total War is probably one of the buggiest games I have ever played.

That's nothing "new". Both TES and TW are as buggy as they are fun.


RE: Bethesda and bugs
By VaultDweller on 3/25/2009 7:46:50 AM , Rating: 2
quote:
...TW are as buggy as they are fun.


The first two Total War games weren't buggy. However, Rome was buggy, and Medieval 2 took it up a notch. I haven't played Empire yet, but it sounds like they've continued with their bug-ridden escalation.


RE: Bethesda and bugs
By poohbear on 3/25/2009 1:44:41 PM , Rating: 3
the reason Empire TW and Fallout3 are so buggy is the sheer scope and immensity of the 2 games. U can't catch all the bugs for such ambitous games, not if u want it to see the light of day. To be fair, this DLC seems to be a corrupted uploaded file, so not entirely Bethesda's fault.

Still, i only buy games after the 1st patch is released so i dont hafta deal w/ all that stuff.


RE: Bethesda and bugs
By Mr Perfect on 3/25/2009 2:21:37 PM , Rating: 2
That wouldn't have helped with Fallout 3. The first patch introduced more bugs, as have the patches following it up. Many people complain about VATS accuracy dropping since the 1.1 patch, though I've been lucky enough not to have seen that one. Only had a couple of unfinishable quests so far.


RE: Bethesda and bugs
By Spivonious on 3/25/2009 11:06:49 AM , Rating: 2
Heh, hadn't heard that one before. But I do remember Daggerfall crashing every 20-30 minutes.


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