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Westmere has a small package

Note the 45nm integrated graphics
Intel prepares for its 32nm transition

Intel's P1268 32nm process is at an incredibly advanced stage, and Intel wants the world to know it.

The CPU behemoth has cancelled several 45nm products because it will have much more advanced 32nm products available this year. AMD, meanwhile, has only been selling 45nm chips since November.

Clarkdale is the desktop version of Westmere, built using two 32nm logic cores and a 45nm graphics core using Intel's "Multi-Chip Packaging". Targeted at the mainstream value market, it is capable of running four threads at once with Intel's newest generation of Hyper-Threading. A server variant of Clarkdale is also to be introduced later in Q1 of 2010.

Arrandale is the mobile version of Clarkdale and will also be available with integrated-on-package graphics. It will allow switchable graphics within Windows 7 and Windows Vista, enabling the use of a higher performance GPU through PCIe when plugged in.  Both Clarkdale and Arrandale will use 5 series chipsets exclusively with DDR3.

This is the first 32nm silicon out of Intel's Fab D1D Research and Development center in Hillsboro, Oregon. We were told that it is fully functional and running Windows 7. Intel also claims that its cycle times are greatly improved over its P1266 45nm process, and expects a faster ramp.

Power consumption numbers are visible for both Clarkdale and Arrandale, but these are just preliminary. Final production silicon will probably be much lower, but this gives a good indication of Intel's prowess.

We’d like to give a special thanks to Stephen Smith, Vice President and Director of Business Operations of Intel's Digital Enterprise Group, for making these pictures possible.



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RE: Graphics on CPU package : What's the point?
By sweetsauce on 2/16/2009 1:28:12 PM , Rating: 1
One quick search for larrabee and you'll see that the points you made are irrelevant and completely wrong.
quote:
As a GPU, Larrabee will support traditional rasterized 3D graphics (DirectX/OpenGL) for games. However, Larrabee's hybrid of CPU and GPU features should be suitable for general purpose GPU (GPGPU) or stream processing tasks
You really think Intel would be stupid and not include Directx/OpenGL extensions on the chip? Its programmable functions will be for the more advanced programmers like a Carmack or a Tim Sweeney, who won't be tied down to a specific API. Worst case scenario for nvidia and ati is Larrabee being a speed demon. Intel getting serious about graphics is the best thing ever for us gamers. We may actually see real time ray-tracing in games. Imagine the possibilities...
http://upload.wikimedia.org/wikipedia/commons/e/ec...


By Oralen on 2/16/2009 5:25:41 PM , Rating: 2
Well...

Intel is a great company, but if there is one area in which they have never delivered, it is graphics.

People can throw around rumors about the future Playstation, or about how great Larrabee is going to be, about what may happen...

Personnaly I'll wait before making assumption, and I don't think the decades of experience ATI and Nvidia have build will just come overnight to Intel the day Larrabee is released.


By mindless1 on 2/16/2009 8:37:15 PM , Rating: 2
Intel is not getting serious about graphics from a gaming perspective. This is a low-end product to make use of the same carrier/heatsink. Otherwise, it could have been designed to be blazing fast and it would still disappoint because Intel doesn't commit the necessary resources to driver development for gaming. They could surprise me and change gears, but this has not happened in the past, IGP after IGP and now yet another IGP.


"We shipped it on Saturday. Then on Sunday, we rested." -- Steve Jobs on the iPad launch














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