backtop


Print 49 comment(s) - last by Pakman333.. on Feb 20 at 5:55 AM


Westmere has a small package

Note the 45nm integrated graphics
Intel prepares for its 32nm transition

Intel's P1268 32nm process is at an incredibly advanced stage, and Intel wants the world to know it.

The CPU behemoth has cancelled several 45nm products because it will have much more advanced 32nm products available this year. AMD, meanwhile, has only been selling 45nm chips since November.

Clarkdale is the desktop version of Westmere, built using two 32nm logic cores and a 45nm graphics core using Intel's "Multi-Chip Packaging". Targeted at the mainstream value market, it is capable of running four threads at once with Intel's newest generation of Hyper-Threading. A server variant of Clarkdale is also to be introduced later in Q1 of 2010.

Arrandale is the mobile version of Clarkdale and will also be available with integrated-on-package graphics. It will allow switchable graphics within Windows 7 and Windows Vista, enabling the use of a higher performance GPU through PCIe when plugged in.  Both Clarkdale and Arrandale will use 5 series chipsets exclusively with DDR3.

This is the first 32nm silicon out of Intel's Fab D1D Research and Development center in Hillsboro, Oregon. We were told that it is fully functional and running Windows 7. Intel also claims that its cycle times are greatly improved over its P1266 45nm process, and expects a faster ramp.

Power consumption numbers are visible for both Clarkdale and Arrandale, but these are just preliminary. Final production silicon will probably be much lower, but this gives a good indication of Intel's prowess.

We’d like to give a special thanks to Stephen Smith, Vice President and Director of Business Operations of Intel's Digital Enterprise Group, for making these pictures possible.



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

RE: Graphics on CPU package : What's the point?
By Oralen on 2/16/2009 9:39:46 AM , Rating: 1
I don't think the important thing here is the GPU: Intel has never cared for gamer.

(And when Larrabee is released, it will not worry Nvidia or ATI(MD:-) because even if it is a speed demon, programming games to take advantage of it will take a lot of time. And Intel will have to maintain graphic drivers for it, an exercise at which they suck)

What's interesting here is how fast Intel is extending it's lead over AMD, on the manufacturing front:

Smaller die=More profits

The ability to package the CPU and GPU on the same chip=More profit

The fact that those two to are not both 32 nm, but only the CPU, means the ability to continue to use older fabs for longer to manufacture the GPU's=More profits

The conclusion: Even in these uncertain times, I'm not worried about Intel's health or survival. They are going to be OK.

And it's probably what they want to say to their shareholder with these kind of news: ok, the market is in poor shape, but we'll be fine, keep your stocks...


By Oralen on 2/16/2009 9:41:44 AM , Rating: 2
Sorry about the typo's... End of the day...


RE: Graphics on CPU package : What's the point?
By Patito on 2/16/2009 10:43:00 AM , Rating: 3
(And when Larrabee is released, it will not worry Nvidia or ATI(MD:-) because even if it is a speed demon, programming games to take advantage of it will take a lot of time. And Intel will have to maintain graphic drivers for it, an exercise at which they suck)


A small comment on Larrabee. If I'm not mistaken, Larrabee will be an x86 GPU which should make programming games easier as it is a well-established architecture. So in my opinion Nvidia and AMD(ATI) should be worry when Larrabee comes out. Sony has already reported that Playstation 4 will use Larrabee. Who knows what other companies will ditch Nvidia or AMD graphics and go with Larrabee for future their products?


By Master Kenobi (blog) on 2/16/2009 1:27:40 PM , Rating: 2
Ditto. Larrabee is supposed to be able to execute C++ or DirectX code no problem. Considering some of the best C/++ compilers are from Intel, I don't see them having a problem with this.


By monomer on 2/17/2009 10:54:15 AM , Rating: 2
Sony has denied the rumors that they will be using Intel as a supplier for the GPU of the PS4. The news was originally published by The Inquirer, so I would take it with a grain of salt.


RE: Graphics on CPU package : What's the point?
By sweetsauce on 2/16/2009 1:28:12 PM , Rating: 1
One quick search for larrabee and you'll see that the points you made are irrelevant and completely wrong.
quote:
As a GPU, Larrabee will support traditional rasterized 3D graphics (DirectX/OpenGL) for games. However, Larrabee's hybrid of CPU and GPU features should be suitable for general purpose GPU (GPGPU) or stream processing tasks
You really think Intel would be stupid and not include Directx/OpenGL extensions on the chip? Its programmable functions will be for the more advanced programmers like a Carmack or a Tim Sweeney, who won't be tied down to a specific API. Worst case scenario for nvidia and ati is Larrabee being a speed demon. Intel getting serious about graphics is the best thing ever for us gamers. We may actually see real time ray-tracing in games. Imagine the possibilities...
http://upload.wikimedia.org/wikipedia/commons/e/ec...


By Oralen on 2/16/2009 5:25:41 PM , Rating: 2
Well...

Intel is a great company, but if there is one area in which they have never delivered, it is graphics.

People can throw around rumors about the future Playstation, or about how great Larrabee is going to be, about what may happen...

Personnaly I'll wait before making assumption, and I don't think the decades of experience ATI and Nvidia have build will just come overnight to Intel the day Larrabee is released.


By mindless1 on 2/16/2009 8:37:15 PM , Rating: 2
Intel is not getting serious about graphics from a gaming perspective. This is a low-end product to make use of the same carrier/heatsink. Otherwise, it could have been designed to be blazing fast and it would still disappoint because Intel doesn't commit the necessary resources to driver development for gaming. They could surprise me and change gears, but this has not happened in the past, IGP after IGP and now yet another IGP.


By haukionkannel on 2/17/2009 3:07:05 AM , Rating: 2
Yep!

This mean that when in the past the manufacturer desided if they put intel, amd (ati) or nvidia integrated graphic in their low end products (read products that is the biggest selling and most profitable in the world...) They now deside between intel and intel... If the GPU is allready in the CPU why to put in another? No reason at all. So this actually kills completely AMD and NVidia in low end intel CPU based computers...
If someone use AMD CPU they deside between intel, amd and nvidia like before, so intel really takes the low end front this time! They will get total monopoly sooner than anyone expected. In midle and high end the situation does not change, but this may eat the economy of Nvidia and AMD so badly that they may have to give up the fight, or the high end GPU will get much more expensive that today.
Maybe in the future we all all play with intel grahics because there is not any competition left? Who knows... I can't wait that day to happen... I may even have to did out my old Doom if i want to play games... och and nethack ;-)

Seriously. This is strong move from Intel to completely take over low and low-middle range GPU manufacturing.


"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." -- Isaac Asimov














botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki