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World of Warcraft reaches milestone in the lead up to the release of Wrath of the Lich King expansion

In a press release Blizzard Entertainment, Inc. announced today that the subscribership for World of Warcraft has exceeded 11 million players worldwide. This milestone was reached as Wrath of the Lich King, World of Warcraft's second expansion, nears its worldwide launch date of November 13.

Mike Morhaime, CEO and cofounder of Blizzard Entertainment commented on World of Warcraft reaching the milestone stating, "It's been very rewarding to see gamers around the world continue to show such strong support for World of Warcraft.” He also said, “We remain fully committed to responding to that enthusiasm with a high-quality, constantly evolving game experience.”

World of Warcraft debuted in North America on November 23, 2004, and has become the most popular MMORPG around the world. According to the press release World of Warcraft was the bestselling PC game of 2005 and 2006 worldwide, and finished behind only World of Warcraft: The Burning Crusade, the first expansion pack for the game, in 2007. In addition to being the bestselling PC game of 2007 in both North America and Europe, The Burning Crusade holds the record for fastest-selling PC game of all time, with nearly 2.4 million copies sold in its first 24 hours of availability and approximately 3.5 million in its first month.

World of Warcraft was recently launched in Russia and Latin America, and is currently available in eight languages. In addition to North America and Europe, the game is played in mainland China, Korea, Australia, New Zealand, Singapore, Thailand, Malaysia, Chile, Argentina, and the regions of Taiwan, Hong Kong, and Macau.

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By Setsunayaki on 11/2/2008 3:54:54 AM , Rating: 2
My problem with Blizzard is that they use "number of subscriptions" as a means to say "Our game is great." This information exists online, in all their commercials as well as all Blizzard Executive Speeches one encounters.

What any gamer cares about is "how many players exist in my server at any give point?"

I'll make up a Mathematical Hypothetical Example.

Suppose that 20% of 11 million played online at a certain point in time. Suppose 100 Worlds of Warcraft exist (sets of servers that make up one world.) Find the average who play per world.

Answer 11 million x .2 = 2.2 million
2.2 million / 100 = 22000

This would mean that since each world of Worlds of Warcraft Clones one another for consistency, that the true population of the worlds of warcraft is 22000....

So if i played the game it would mean that 11 million is completely irrelevant as they are not all in the same server.

What is relevant is 22,000 who can help one another or kill one another in the server that one is in. Now if the game has you choose an allegiance, say three of them existed....and the number was equal...That would mean around 7333 players per faction....Divide that by the total number of areas in the game and you get those who can truly be a help to you.

All I've done is take a line like "we have 11 million subscribers to WoW" and proven why such a line is extremely useless and irrelevent to the actual player. All a player will say to this is "Im glad Blizzard is doing well" but thats it. :)

For those who play any MMO game, players care about getting ahead, finding parties and making sure the game can work for them. ^_^

"Can anyone tell me what MobileMe is supposed to do?... So why the f*** doesn't it do that?" -- Steve Jobs

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