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  (Source: kotaku.com)

  (Source: kotaku.com)
Bioware and LucasArts team up to release a new Star Wars MMO

LucasArts and BioWare officially announced the development of a new massively multiplayer online pc game called Star Wars: The Old Republic. The game will be story-driven and set during the timeframe of past hit Star Wars: Knights of the Old Republic. Star Wars: The Old Republic, is being developed and published by BioWare and LucasArts.

Star Wars: The Old Republic, is set thousands of years before Darth Vader and Luke Skywalker, when war between the Old Republic and the Sith Empire raged. Players can choose to play as Jedi, Sith, or a variety of other classic Star Wars roles. Similar to other MMOs, players will be able to define their personal story and decide whether to follow the light or dark side of the Force. Players will be able to choose to team up with friends to battle enemies and overcome huge challenges as a group.

LucasArts president Darrell Rodriguez’s discussed how their goal was to return to the Star Wars: Knights of the Old Republic franchise stating, “Star Wars: Knights of the Old Republic is the most critically acclaimed Star Wars game in LucasArts history and a preeminent example of our company’s interactive storytelling heritage, For a long time, we’ve long wanted to return to the franchise in a grand way, and we felt that the best setting for it was an online world that would allow millions of people to participate in the experience together. We knew that the developer capable of working with us to deliver an engrossing story with a fully-realized online world was BioWare."

The game will explore a time frame 300 years after the events of Star Wars: Knights of the Old Republic.  This area of Star Wars chronology has been relatively unexplored when compared to the Darth Vader, Luke Skywalker era.

According to Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare, storytelling will help to differentiate this MMO from the rest.  He states, "In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts”

Similar to Muzyka, Dr. Greg Zeschuk, Co-Founder and Vice President Development Operations of BioWare discussed how this MMO will emphasize innovative story and character development, saying, “BioWare has been able to add to the Star Wars history in developing the game’s story and has created an overarching narrative that players can enjoy, regardless of their play style. Our goal is to offer players an emotionally rewarding experience that combines the traditional elements of MMO gameplay with innovations in story and character development."

Additional details for Star Wars: The Old Republic such as features, gameplay and release date will be announced at a later time.



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RE: I have a bad feeling about this..
By Reclaimer77 on 10/23/2008 8:36:24 PM , Rating: 0
I loved, LOVED, SWG. But after playing WoW for years I can now see how much that game was lacking. I doubt it would have still been popular today even if Sony didn't ruin it.

There was just nothing to DO in the game. Yet because of the powerful allure of the Star Wars mystique, we found ourselves logging in day after day.

The game had NO raiding or instancing what-so-ever except the Corvette and something else I can't remember. All the good drops were totally random and had EXTREEMLY low drop rates, so there was no way to reliably advance your character. Everyone, EVERYONE, could wear 80% composite armor.. I mean, thats all we EVER wore cause it was the best lol.

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Reason being, Jedi are rare. So seeing one in SWG was also rare in the beginning. You felt 'shocked and awed' when you encountered one, forcing yourself to close your mouth with your hands because your jaw stopped working. Everyone was on even ground except the rare few who had a slight advantage.


And THIS was what killed the game for me. The first time I took part in a " Jedi hunt " I witnessed a single Jedi player BEAT and evade over 20+ other players. I'm sorry, but that is SHIT SHIT SHIT SHIIIIIT game design. I don't care how rare you are, everyone works equally hard on their character in the end. And being rare or " harder " to level or whatever excuse is NO justification for being a GOD among mortals. Who, by the way, were paying the same amount to play as Jedi.

Jedi were supposed to be rare and powerful. Guess what ? They were originally going to have PERMANENT death. Because of whining that got removed and the game swiftly went downhill. Because there was no raiding, instancing, etc etc the goal of the game was for everyone to become uber 1hit kill Jedi. And because the game randomly picked who could " feel the Force ", the rest of us who didn't get to be Jedi were left sitting on our ass dancing in the spaceport or something. Again, GREAT game design !!??

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And the counter to that advantage? Bounty Hunters. Any disgruntled whiner could roll a BH character and go hunt Jedi to make themselves feel better, while everyone else in the game played it for what it was... A superb role playing game set in the Star Wars Universe.


Not exactly. ONLY Bounty Hunters with extreeeeeeeemmmmmmmmmmmmllllllllllllyyyyyyyyy rare " mind fire " weapons even stood a CHANCE against a Jedi. And I don't like your tone. Those who played Bounty Hunter weren't disgruntled whiners. They were doing the rest of us a damn FAVOR !

SWG was supposed to be set in a timeline where, honestly, you would NEVER even see a Jedi in the first place. And you certainly wouldn't see one in the goddamn Coronet starport blatantly hanging out with people and showing off their weapons with utter impunity.

Bounty Hunters were doing more role playing than 99% of all players.


By ElFenix on 10/28/2008 7:43:24 PM , Rating: 2
raiding sucks. UO gold > all.


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