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  (Source: kotaku.com)

  (Source: kotaku.com)
Bioware and LucasArts team up to release a new Star Wars MMO

LucasArts and BioWare officially announced the development of a new massively multiplayer online pc game called Star Wars: The Old Republic. The game will be story-driven and set during the timeframe of past hit Star Wars: Knights of the Old Republic. Star Wars: The Old Republic, is being developed and published by BioWare and LucasArts.

Star Wars: The Old Republic, is set thousands of years before Darth Vader and Luke Skywalker, when war between the Old Republic and the Sith Empire raged. Players can choose to play as Jedi, Sith, or a variety of other classic Star Wars roles. Similar to other MMOs, players will be able to define their personal story and decide whether to follow the light or dark side of the Force. Players will be able to choose to team up with friends to battle enemies and overcome huge challenges as a group.

LucasArts president Darrell Rodriguez’s discussed how their goal was to return to the Star Wars: Knights of the Old Republic franchise stating, “Star Wars: Knights of the Old Republic is the most critically acclaimed Star Wars game in LucasArts history and a preeminent example of our company’s interactive storytelling heritage, For a long time, we’ve long wanted to return to the franchise in a grand way, and we felt that the best setting for it was an online world that would allow millions of people to participate in the experience together. We knew that the developer capable of working with us to deliver an engrossing story with a fully-realized online world was BioWare."

The game will explore a time frame 300 years after the events of Star Wars: Knights of the Old Republic.  This area of Star Wars chronology has been relatively unexplored when compared to the Darth Vader, Luke Skywalker era.

According to Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare, storytelling will help to differentiate this MMO from the rest.  He states, "In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts”

Similar to Muzyka, Dr. Greg Zeschuk, Co-Founder and Vice President Development Operations of BioWare discussed how this MMO will emphasize innovative story and character development, saying, “BioWare has been able to add to the Star Wars history in developing the game’s story and has created an overarching narrative that players can enjoy, regardless of their play style. Our goal is to offer players an emotionally rewarding experience that combines the traditional elements of MMO gameplay with innovations in story and character development."

Additional details for Star Wars: The Old Republic such as features, gameplay and release date will be announced at a later time.



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RE: not sure...
By FITCamaro on 10/22/2008 10:33:11 PM , Rating: 2
How is having too much to do a bad thing in a game?

And how is the job system bad? You don't have to have multiple characters to do everything (except for extra inventory space). Get tired of being a healer? You can be anything else. Just have to level it. Was one of the best parts of the game.


RE: not sure...
By Reclaimer77 on 10/23/2008 12:25:47 AM , Rating: 1
quote:
How is having too much to do a bad thing in a game?


If it stops you from actually ENJOYING content, then its a bad thing. If doing menial tasks IS the content... then your game has problems.

quote:
And how is the job system bad? You don't have to have multiple characters to do everything (except for extra inventory space). Get tired of being a healer? You can be anything else. Just have to level it. Was one of the best parts of the game.


It ruins any semblence of a persistent,balanced game world when everyone will just easily job into the current " flavor of the month " overpowered template.

Star Wars Galaxies had the same stupid system. Oh new patch, Rifleman got buffed *poof* half the game goes Rifleman. TK , because of a huge developer oversite, can stack so much defense they CANNOT be hit *POOF* EVERYONE goes TK. Ect ect.

Gay.


RE: not sure...
By The0ne on 10/23/2008 1:18:17 AM , Rating: 2
While I agree with you on the having too much content, I think the job system in FFXI is fine. Granted it's not 100% perfect but it's nowhere near as bad as WoW for example. The latest WoW patch granting Pro War and Ret Plds to survive and do massive amounts of damage? Hmm...wack.

If WoW didn't have that "too much content" I wouldn't get so bore of it so quick trying to enjoy the storyline. So many damn errand quests that adds no significance to the storyline. Yea, I'll kill more pigs to help with the warrior training. FFXI isn't an exception but it's doesn't have that many to be of a nuisance to me.

Changing jobs in FFXI is not dependent on "the flavor of the month" idea. It doesn't work like that at all. Some jobs are better at certain tasks but it's not certainly overpower in any way. There aren't many instances with updates to the game I can think of that "poof" any job to overshadow the others. Maybe you're talking about a different game? :o


RE: not sure...
By FITCamaro on 10/23/2008 6:06:53 AM , Rating: 2
Yeah the classes in FFXI were some of the most balanced ones I'd ever seen. Yes certain combinations were more popular. But you always saw people with interesting combinations just to show it could be done. My friend had a Taru Taru Dark Knight/Black Mage that was awesome.

And unless you had the new job leveled, its not like you could just switch to it anyway. You would have to level it up first.


RE: not sure...
By Reclaimer77 on 10/23/2008 5:39:39 PM , Rating: 2
quote:
Granted it's not 100% perfect but it's nowhere near as bad as WoW for example. The latest WoW patch granting Pro War and Ret Plds to survive and do massive amounts of damage? Hmm...wack.


Thats caused by a bug/gear stat change oversite in the new patch, which was a MASSIVE one adding tons of code and content and complete gear reitemization for many classes. You can hardly say this is typical of the game. And fyi, next Tuesday the patch will fix the issue. So OMG, we had to put up with overpowered Ret Paladins for ONE WEEK. Which for non PVP server players, isn't really an issue at all.

Protection Warrior has SUCKED for the better part of 3 years. Not sure how you put them on the list with Ret Paladin. Warriors are simply fixed, not overpowered.

Wow, on the whole, is a very balanced game. 90% of all issues are community whiners and QQ'ers and everyone knows it.

quote:
If WoW didn't have that "too much content" I wouldn't get so bore of it so quick trying to enjoy the storyline.


Why are you trying to enjoy the storyline ? The best parts of the storyline involve end game raiding. Get to 70, get decent gear, and get in a raiding guild. Whats the problem again ? And if you don't like raiding well uhhh.. not sure why your playing the game to be honest.


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