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  (Source: kotaku.com)

  (Source: kotaku.com)
Bioware and LucasArts team up to release a new Star Wars MMO

LucasArts and BioWare officially announced the development of a new massively multiplayer online pc game called Star Wars: The Old Republic. The game will be story-driven and set during the timeframe of past hit Star Wars: Knights of the Old Republic. Star Wars: The Old Republic, is being developed and published by BioWare and LucasArts.

Star Wars: The Old Republic, is set thousands of years before Darth Vader and Luke Skywalker, when war between the Old Republic and the Sith Empire raged. Players can choose to play as Jedi, Sith, or a variety of other classic Star Wars roles. Similar to other MMOs, players will be able to define their personal story and decide whether to follow the light or dark side of the Force. Players will be able to choose to team up with friends to battle enemies and overcome huge challenges as a group.

LucasArts president Darrell Rodriguez’s discussed how their goal was to return to the Star Wars: Knights of the Old Republic franchise stating, “Star Wars: Knights of the Old Republic is the most critically acclaimed Star Wars game in LucasArts history and a preeminent example of our company’s interactive storytelling heritage, For a long time, we’ve long wanted to return to the franchise in a grand way, and we felt that the best setting for it was an online world that would allow millions of people to participate in the experience together. We knew that the developer capable of working with us to deliver an engrossing story with a fully-realized online world was BioWare."

The game will explore a time frame 300 years after the events of Star Wars: Knights of the Old Republic.  This area of Star Wars chronology has been relatively unexplored when compared to the Darth Vader, Luke Skywalker era.

According to Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare, storytelling will help to differentiate this MMO from the rest.  He states, "In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts”

Similar to Muzyka, Dr. Greg Zeschuk, Co-Founder and Vice President Development Operations of BioWare discussed how this MMO will emphasize innovative story and character development, saying, “BioWare has been able to add to the Star Wars history in developing the game’s story and has created an overarching narrative that players can enjoy, regardless of their play style. Our goal is to offer players an emotionally rewarding experience that combines the traditional elements of MMO gameplay with innovations in story and character development."

Additional details for Star Wars: The Old Republic such as features, gameplay and release date will be announced at a later time.



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RE: I'll believe it when i see it
By WTFiSJuiCE on 10/22/2008 7:47:03 PM , Rating: 2
You're looking at MMOs from the hardcore aspect bro. That's not how everyone plays. It is feasible to log onto an MMO and play for an hour here and an hour there. Whether you spend it accomplishing something is completely up to you, however that applies to any game you might play.

People who spend all of their time chasing the people who race to get the best gear aren't really playing the game to play it; they're playing the game to race other players regardless of what the game is about.

It truly depends on ur playstyle though. Personally, I relied on my solo adventure skills and the help of a friend who was trying out the same game to explore my first mmo in 2003 (guess which game it is and you get a cookie). He was much better at the social aspect as he had prior mmo xp via Ultima Online whereas I was fresh fish. Needless to say, I explored around on my own while keeping in touch w/ my friend (who was already working his way into a guild and meeting different people) and when I felt the time was right to explore the social aspect more, I joined the guild as well. A lot of times I ended up hanging out at the Guild player city with other guild members and got to know them. Sometimes we got a group together and went on some hunts or a dungeon run or went resource gathering for one of our merchants.

I don't have a wife or children, but I did have work and college and even though that might not be equal on demands being asked of your time, my point stands that I didn't always have hours and hours to play.

Needless to say, MMOs are commitments of a varying nature and they will take up some of your time although it is completely up to you (and your family) how much it will take.

*Disclaimer* MMOs can possibly lessen the number of SP games you might buy or play. In some rare cases, side effects may include cases of emo-cramps, gank addiction, sociopathic cantina spamming, shuttle bug teleports to 0,0, and Force Slot unlocks*

(*near 100% mortality rate)


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