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Bioware and LucasArts team up to release a new Star Wars MMO

LucasArts and BioWare officially announced the development of a new massively multiplayer online pc game called Star Wars: The Old Republic. The game will be story-driven and set during the timeframe of past hit Star Wars: Knights of the Old Republic. Star Wars: The Old Republic, is being developed and published by BioWare and LucasArts.

Star Wars: The Old Republic, is set thousands of years before Darth Vader and Luke Skywalker, when war between the Old Republic and the Sith Empire raged. Players can choose to play as Jedi, Sith, or a variety of other classic Star Wars roles. Similar to other MMOs, players will be able to define their personal story and decide whether to follow the light or dark side of the Force. Players will be able to choose to team up with friends to battle enemies and overcome huge challenges as a group.

LucasArts president Darrell Rodriguez’s discussed how their goal was to return to the Star Wars: Knights of the Old Republic franchise stating, “Star Wars: Knights of the Old Republic is the most critically acclaimed Star Wars game in LucasArts history and a preeminent example of our company’s interactive storytelling heritage, For a long time, we’ve long wanted to return to the franchise in a grand way, and we felt that the best setting for it was an online world that would allow millions of people to participate in the experience together. We knew that the developer capable of working with us to deliver an engrossing story with a fully-realized online world was BioWare."

The game will explore a time frame 300 years after the events of Star Wars: Knights of the Old Republic.  This area of Star Wars chronology has been relatively unexplored when compared to the Darth Vader, Luke Skywalker era.

According to Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare, storytelling will help to differentiate this MMO from the rest.  He states, "In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts”

Similar to Muzyka, Dr. Greg Zeschuk, Co-Founder and Vice President Development Operations of BioWare discussed how this MMO will emphasize innovative story and character development, saying, “BioWare has been able to add to the Star Wars history in developing the game’s story and has created an overarching narrative that players can enjoy, regardless of their play style. Our goal is to offer players an emotionally rewarding experience that combines the traditional elements of MMO gameplay with innovations in story and character development."

Additional details for Star Wars: The Old Republic such as features, gameplay and release date will be announced at a later time.

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By rippleyaliens on 10/22/2008 6:57:55 PM , Rating: 2
I was a player on SWG.. HEAVY player. 3 characters, the whole package. Up until the NGE, it rocked, had something for everyone.
1, Social aspect. met and still have many friends.
2, PVE- Was actually fun in the begining.
3, Player Economy. LOVED it. Crafting (was challenging) Business- Loved it. (made over a billion credits) (Armorsmith, and had to realllllly work at it, to make the good armor)
4, PVP- Welllll that kinda was iffy. If you were in a good guild, with elite weapons (player crafted which was awesome), PVP was actually fun. Just SONY was very cheap, hence the servers LAGGGGEEDDDD big time. (all pre jedi)..

The killer with SWG, as well as allllll mmo's, is the changing of the game, to the best/worst, YET making the players pay for it.
SWG-Pre CU was great, (hated the fact that a martial arts guy could take 5 master pistol-eors, but ...)
SWG-Post CU, actually was more fun, to me.
SWG NGE- i played for maybe 3 days, called it quits.

SWG with skill sets, meant that 1 day, you could be a master armorsmith/weaponsmith/business man, - harvest/mine supplies (which was cool), manufacture the gear, DESIGN the gear, Market it..
Next week, you could be a Teras master/master fencer (OUCH.. but fun),
Next week Be a master sword/master Doc, and PVE everything, and just have fun.

Soooo many different options.
I got my jedi on Dec 28th 2003, like one of the first on the Tempest Server.. It was cool, yet MADE you be EXTRA cautious, as perma death was out there. VERY rare for a jedi to be sceen...
Post CU, WELLLLL Jedi's were out there in force.. YET a JEDI could stillll get BEAT DOWN very FAST.... But no perma-death, IT was still fun to play.. LOTS of jedi sound cheesy, but it was fun.. Jedi were not ALL powerful.

NGE- Well, going from something in which every character within a guild, 50+ members, could be unique, to 6 classes or 8 i forgot, kinda thumbed it down toooo much.
Levels? that is all cool and all, but uggg,
Still after 5 years of SWG online, only a hand ful of content... the is what killed the game..

MMO doesnt mean PVP, or PVE
MMO just means MASSIVE - with pvp/pve/social settings.
WOW/City of heros/etc,, all are good games, even swg, i just hope this game. When it comes out, limits the amount of nerfing... just hope it stays consistent..

My best memmories, are the LONGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GG walk my first day, walking from the top city to coronet, with only $250 credits, didnt know how to catch the shuttle, there were no mounts, vehicles.. just have to hoff it.. I can still remember those HOURS!!!! and i loved it.Going to a different planet actually caused fear... lol...
50v50 with lightsabers, lasers, flame throwers.. ahhhhhh the good ole days...
Kryat Dragons... ahhhhhh the 50 people trying to kill one (first few months ).. ahhh those were cool. but then killing 5-9 kryats solo (Flame+feign hehe), still was fun, but no missions/no quests (rather quests for junk items), Constant holo grinding (i got REALLLLLYYY LUCKY only 7 prof's), then the JEDI grinding.. yet no tasks, missions, and constant belly aching...

I hear that WOW, suffers from simular things....
WELL i am ready for this one.. new machine worthy, lets just hope this game rocks...please............

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