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Bioware and LucasArts team up to release a new Star Wars MMO

LucasArts and BioWare officially announced the development of a new massively multiplayer online pc game called Star Wars: The Old Republic. The game will be story-driven and set during the timeframe of past hit Star Wars: Knights of the Old Republic. Star Wars: The Old Republic, is being developed and published by BioWare and LucasArts.

Star Wars: The Old Republic, is set thousands of years before Darth Vader and Luke Skywalker, when war between the Old Republic and the Sith Empire raged. Players can choose to play as Jedi, Sith, or a variety of other classic Star Wars roles. Similar to other MMOs, players will be able to define their personal story and decide whether to follow the light or dark side of the Force. Players will be able to choose to team up with friends to battle enemies and overcome huge challenges as a group.

LucasArts president Darrell Rodriguez’s discussed how their goal was to return to the Star Wars: Knights of the Old Republic franchise stating, “Star Wars: Knights of the Old Republic is the most critically acclaimed Star Wars game in LucasArts history and a preeminent example of our company’s interactive storytelling heritage, For a long time, we’ve long wanted to return to the franchise in a grand way, and we felt that the best setting for it was an online world that would allow millions of people to participate in the experience together. We knew that the developer capable of working with us to deliver an engrossing story with a fully-realized online world was BioWare."

The game will explore a time frame 300 years after the events of Star Wars: Knights of the Old Republic.  This area of Star Wars chronology has been relatively unexplored when compared to the Darth Vader, Luke Skywalker era.

According to Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare, storytelling will help to differentiate this MMO from the rest.  He states, "In Star Wars: The Old Republic, we’re fusing BioWare’s heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts”

Similar to Muzyka, Dr. Greg Zeschuk, Co-Founder and Vice President Development Operations of BioWare discussed how this MMO will emphasize innovative story and character development, saying, “BioWare has been able to add to the Star Wars history in developing the game’s story and has created an overarching narrative that players can enjoy, regardless of their play style. Our goal is to offer players an emotionally rewarding experience that combines the traditional elements of MMO gameplay with innovations in story and character development."

Additional details for Star Wars: The Old Republic such as features, gameplay and release date will be announced at a later time.

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By JediJeb on 10/22/2008 5:22:01 PM , Rating: 2
I have been in SWG now for 3 1/2 years and still like it. I don't really like how they changed it and dumbed it down so much to cater to the kids instead of the more mature players but it is still fun to me. The biggest complaints I read on the forums is from the hard core combat PvP players who want everything centered around combat. When the game was first introduced and in beta it was marketed as the most expansive MMORPG ever made, the emphasis there being on RPG. As a platform for people wanting to Roleplay in the Star Wars Universe it is great. The openess of the worlds and player development is the best I know of. You could actually play the game for years without ever doing any real hard core combat if you wanted.

Those wanting to compare it to something like the online versions of the First Person Shooters are really comparing apples to oranges and will be disappointed if they want it to be that. It is really annoying when you see groups in a cantina having great in-character roleplaying conversations and some kid runs in exclaiming how lame and gay the game is because people are just talking to each other and not shooting each other and starts running in circles and hopping and spamming nonsense just to disrupt everyone having a good time. The majority of people starting characters there now try to make it something it isn't. The combat system is important but it is no more important than the social aspects. SWG has been killed by the same thing that will kill any MMO, listening to the vocal minority of the player base. If the Devs will get in game and just observe the bulk of the players and interact with them from time to time then they will really know what will keep a game alive.

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